Replace NULL with nullptr
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parent
5f11e15571
commit
95a1400a2a
755 changed files with 5742 additions and 5742 deletions
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@ -40,7 +40,7 @@
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void Material::set_next_pass(const Ref<Material> &p_pass) {
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for (Ref<Material> pass_child = p_pass; pass_child != NULL; pass_child = pass_child->get_next_pass()) {
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for (Ref<Material> pass_child = p_pass; pass_child != nullptr; pass_child = pass_child->get_next_pass()) {
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ERR_FAIL_COND_MSG(pass_child == this, "Can't set as next_pass one of its parents to prevent crashes due to recursive loop.");
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}
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@ -290,9 +290,9 @@ ShaderMaterial::~ShaderMaterial() {
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/////////////////////////////////
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Mutex BaseMaterial3D::material_mutex;
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SelfList<BaseMaterial3D>::List *BaseMaterial3D::dirty_materials = NULL;
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SelfList<BaseMaterial3D>::List *BaseMaterial3D::dirty_materials = nullptr;
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Map<BaseMaterial3D::MaterialKey, BaseMaterial3D::ShaderData> BaseMaterial3D::shader_map;
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BaseMaterial3D::ShaderNames *BaseMaterial3D::shader_names = NULL;
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BaseMaterial3D::ShaderNames *BaseMaterial3D::shader_names = nullptr;
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void BaseMaterial3D::init_shaders() {
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@ -375,7 +375,7 @@ void BaseMaterial3D::finish_shaders() {
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}
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memdelete(dirty_materials);
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dirty_materials = NULL;
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dirty_materials = nullptr;
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memdelete(shader_names);
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}
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@ -2641,7 +2641,7 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value)
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{ "depth_flip_binormal", "heightmap_flip_binormal" },
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{ "depth_texture", "heightmap_texture" },
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{ NULL, NULL },
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{ nullptr, nullptr },
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};
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int idx = 0;
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