Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when accessing a single element) * Removed subscript operator, in favor of a more explicit `get` * Added conversion from `Iterator` to `ConstIterator` * Remade existing operations into other solutions when applicable
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7ebc866418
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103 changed files with 877 additions and 849 deletions
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@ -187,7 +187,7 @@ int test_main(int argc, char *argv[]) {
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}
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// Doctest runner.
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doctest::Context test_context;
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List<String> test_args;
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LocalVector<String> test_args;
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// Clean arguments of "--test" from the args.
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for (int x = 0; x < argc; x++) {
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@ -200,7 +200,7 @@ int test_main(int argc, char *argv[]) {
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if (test_args.size() > 0) {
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// Convert Godot command line arguments back to standard arguments.
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char **doctest_args = new char *[test_args.size()];
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for (int x = 0; x < test_args.size(); x++) {
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for (uint32_t x = 0; x < test_args.size(); x++) {
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// Operation to convert Godot string to non wchar string.
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CharString cs = test_args[x].utf8();
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const char *str = cs.get_data();
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@ -212,7 +212,7 @@ int test_main(int argc, char *argv[]) {
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test_context.applyCommandLine(test_args.size(), doctest_args);
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for (int x = 0; x < test_args.size(); x++) {
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for (uint32_t x = 0; x < test_args.size(); x++) {
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delete[] doctest_args[x];
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}
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delete[] doctest_args;
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