GDScript: Remove function of continue for match statement
The keyword is confusing and rarely is used in the intended way. It is removed now in favor of a future feature (pattern guards) to avoid breaking compatibility later.
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10 changed files with 5 additions and 76 deletions
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@ -148,12 +148,8 @@ public:
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virtual void start_while_condition() = 0; // Used to allow a jump to the expression evaluation.
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virtual void write_while(const Address &p_condition) = 0;
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virtual void write_endwhile() = 0;
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virtual void start_match() = 0;
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virtual void start_match_branch() = 0;
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virtual void end_match() = 0;
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virtual void write_break() = 0;
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virtual void write_continue() = 0;
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virtual void write_continue_match() = 0;
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virtual void write_breakpoint() = 0;
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virtual void write_newline(int p_line) = 0;
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virtual void write_return(const Address &p_return_value) = 0;
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