Core: Use Math namespace for constants

This commit is contained in:
Thaddeus Crews 2025-04-10 11:21:05 -05:00
parent 06c71fbf40
commit 94282d88f9
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GPG key ID: 8C6E5FEB5FC03CCC
181 changed files with 812 additions and 818 deletions

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@ -1372,7 +1372,7 @@ Collada::Node *Collada::_parse_visual_instance_camera(XMLParser &p_parser) {
cam->camera = _uri_to_id(p_parser.get_named_attribute_value_safe("url"));
if (state.up_axis == Vector3::AXIS_Z) { //collada weirdness
cam->post_transform.basis.rotate(Vector3(1, 0, 0), -Math_PI * 0.5);
cam->post_transform.basis.rotate(Vector3(1, 0, 0), -Math::PI * 0.5);
}
if (p_parser.is_empty()) { //nothing else to parse...
@ -1393,7 +1393,7 @@ Collada::Node *Collada::_parse_visual_instance_light(XMLParser &p_parser) {
cam->light = _uri_to_id(p_parser.get_named_attribute_value_safe("url"));
if (state.up_axis == Vector3::AXIS_Z) { //collada weirdness
cam->post_transform.basis.rotate(Vector3(1, 0, 0), -Math_PI * 0.5);
cam->post_transform.basis.rotate(Vector3(1, 0, 0), -Math::PI * 0.5);
}
if (p_parser.is_empty()) { //nothing else to parse...

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@ -826,7 +826,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMap<R
SeparationRayShape3D *rayShape = memnew(SeparationRayShape3D);
rayShape->set_length(1);
colshape->set_shape(rayShape);
Object::cast_to<Node3D>(sb)->rotate_x(Math_PI / 2);
Object::cast_to<Node3D>(sb)->rotate_x(Math::PI / 2);
} else if (empty_draw_type == "IMAGE") {
WorldBoundaryShape3D *world_boundary_shape = memnew(WorldBoundaryShape3D);
colshape->set_shape(world_boundary_shape);

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@ -512,7 +512,7 @@ Transform3D ResourceImporterScene::get_collision_shapes_transform(const M &p_opt
}
if (p_options.has(SNAME("primitive/rotation"))) {
transform.basis = Basis::from_euler(p_options[SNAME("primitive/rotation")].operator Vector3() * (Math_PI / 180.0));
transform.basis = Basis::from_euler(p_options[SNAME("primitive/rotation")].operator Vector3() * (Math::PI / 180.0));
}
}
return transform;

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@ -744,8 +744,8 @@ void SceneImportSettingsDialog::open_settings(const String &p_path, const String
selected_id = "";
selected_type = "";
cam_rot_x = -Math_PI / 4;
cam_rot_y = -Math_PI / 4;
cam_rot_x = -Math::PI / 4;
cam_rot_y = -Math::PI / 4;
cam_zoom = 1;
{
@ -1204,7 +1204,7 @@ void SceneImportSettingsDialog::_viewport_input(const Ref<InputEvent> &p_input)
if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
(*rot_x) -= mm->get_relative().y * 0.01 * EDSCALE;
(*rot_y) -= mm->get_relative().x * 0.01 * EDSCALE;
(*rot_x) = CLAMP((*rot_x), -Math_PI / 2, Math_PI / 2);
(*rot_x) = CLAMP((*rot_x), -Math::PI / 2, Math::PI / 2);
_update_camera();
}
if (mm.is_valid() && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) {

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@ -128,8 +128,8 @@ class SceneImportSettingsDialog : public ConfirmationDialog {
TreeItem *mesh_node = nullptr;
TreeItem *material_node = nullptr;
float cam_rot_x = -Math_PI / 4;
float cam_rot_y = -Math_PI / 4;
float cam_rot_x = -Math::PI / 4;
float cam_rot_y = -Math::PI / 4;
float cam_zoom = 1;
HashMap<StringName, Variant> settings;
@ -143,8 +143,8 @@ class SceneImportSettingsDialog : public ConfirmationDialog {
TreeItem *scene_node = nullptr;
TreeItem *mesh_node = nullptr;
float cam_rot_x = -Math_PI / 4;
float cam_rot_y = -Math_PI / 4;
float cam_rot_x = -Math::PI / 4;
float cam_rot_y = -Math::PI / 4;
float cam_zoom = 1;
HashMap<StringName, Variant> settings;
};