Merge pull request #39541 from Ev1lbl0w/feature/disable-rendering
Expose disable_render_loop property to GDScript
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commit
93d79023ad
4 changed files with 23 additions and 1 deletions
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@ -1310,6 +1310,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
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}
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rendering_server->init();
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rendering_server->set_render_loop_enabled(!disable_render_loop);
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OS::get_singleton()->initialize_joypads();
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@ -2208,7 +2209,7 @@ bool Main::iteration() {
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RenderingServer::get_singleton()->sync(); //sync if still drawing from previous frames.
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if (DisplayServer::get_singleton()->can_any_window_draw() && !disable_render_loop) {
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if (DisplayServer::get_singleton()->can_any_window_draw() && RenderingServer::get_singleton()->is_render_loop_enabled()) {
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if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) {
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if (RenderingServer::get_singleton()->has_changed()) {
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RenderingServer::get_singleton()->draw(true, scaled_step); // flush visual commands
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