Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
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306 changed files with 1889 additions and 1535 deletions
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@ -218,8 +218,10 @@ class TestPhysics2DMainLoop : public MainLoop {
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void _do_ray_query() {
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// Physics2DServer *ps = Physics2DServer::get_singleton();
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// ps->query_intersection_segment(ray_query,ray_from,ray_to);
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/*
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Physics2DServer *ps = Physics2DServer::get_singleton();
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ps->query_intersection_segment(ray_query,ray_from,ray_to);
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*/
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}
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@ -273,7 +275,7 @@ protected:
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ps->body_set_continuous_collision_detection_mode(body,Physics2DServer::CCD_MODE_CAST_SHAPE);
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ps->body_set_state(body,Physics2DServer::BODY_STATE_TRANSFORM,p_xform);
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// print_line("add body with xform: "+p_xform);
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//print_line("add body with xform: "+p_xform);
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RID sprite = vs->canvas_item_create();
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vs->canvas_item_set_parent(sprite,canvas);
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vs->canvas_item_set_transform(sprite,p_xform);
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@ -281,8 +283,8 @@ protected:
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vs->canvas_item_add_texture_rect(sprite,Rect2(-imgsize/2.0,imgsize),body_shape_data[p_shape].image);
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ps->body_set_force_integration_callback(body,this,"_body_moved",sprite);
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// RID q = ps->query_create(this,"_body_moved",sprite);
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// ps->query_body_state(q,body);
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//RID q = ps->query_create(this,"_body_moved",sprite);
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//ps->query_body_state(q,body);
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return body;
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}
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@ -409,10 +411,12 @@ public:
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};
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Physics2DServer::ShapeType type = types[i%4];
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// type=Physics2DServer::SHAPE_SEGMENT;
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//type=Physics2DServer::SHAPE_SEGMENT;
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_add_body(type,Transform2D(i*0.8,Point2(152+i*40,100-40*i)));
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//if (i==0)
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// ps->body_set_mode(b,Physics2DServer::BODY_MODE_STATIC);
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/*
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if (i==0)
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ps->body_set_mode(b,Physics2DServer::BODY_MODE_STATIC);
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*/
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}
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//RID b= _add_body(Physics2DServer::SHAPE_CIRCLE,Transform2D(0,Point2(101,140)));
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