doc: Remove setters and getters now exposed via properties/members

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Rémi Verschelde 2017-11-24 18:10:32 +01:00
parent 31f62f53c5
commit 92f07fefcd
251 changed files with 0 additions and 17248 deletions

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@ -11,194 +11,6 @@
<demos>
</demos>
<methods>
<method name="get_frame" qualifiers="const">
<return type="int">
</return>
<description>
Return the texture frame for a sprite-sheet, works when vframes or hframes are greater than 1.
</description>
</method>
<method name="get_hframes" qualifiers="const">
<return type="int">
</return>
<description>
Return the amount of horizontal frames. See [method set_hframes].
</description>
</method>
<method name="get_normal_map" qualifiers="const">
<return type="Texture">
</return>
<description>
</description>
</method>
<method name="get_offset" qualifiers="const">
<return type="Vector2">
</return>
<description>
Return sprite draw offset.
</description>
</method>
<method name="get_region_rect" qualifiers="const">
<return type="Rect2">
</return>
<description>
Return the region rect to read from.
</description>
</method>
<method name="get_texture" qualifiers="const">
<return type="Texture">
</return>
<description>
Return the base texture for the sprite.
</description>
</method>
<method name="get_vframes" qualifiers="const">
<return type="int">
</return>
<description>
Return the amount of vertical frames. See [method set_vframes].
</description>
</method>
<method name="is_centered" qualifiers="const">
<return type="bool">
</return>
<description>
Return if the sprite is centered at the local origin.
</description>
</method>
<method name="is_flipped_h" qualifiers="const">
<return type="bool">
</return>
<description>
Return true if the sprite is flipped horizontally.
</description>
</method>
<method name="is_flipped_v" qualifiers="const">
<return type="bool">
</return>
<description>
Return true if the sprite is flipped vertically.
</description>
</method>
<method name="is_region" qualifiers="const">
<return type="bool">
</return>
<description>
Return if the sprite reads from a region.
</description>
</method>
<method name="is_region_filter_clip_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="set_centered">
<return type="void">
</return>
<argument index="0" name="centered" type="bool">
</argument>
<description>
Set whether the sprite should be centered on the origin.
</description>
</method>
<method name="set_flip_h">
<return type="void">
</return>
<argument index="0" name="flip_h" type="bool">
</argument>
<description>
Set true to flip the sprite horizontally.
</description>
</method>
<method name="set_flip_v">
<return type="void">
</return>
<argument index="0" name="flip_v" type="bool">
</argument>
<description>
Set true to flip the sprite vertically.
</description>
</method>
<method name="set_frame">
<return type="void">
</return>
<argument index="0" name="frame" type="int">
</argument>
<description>
Set the texture frame for a sprite-sheet, works when vframes or hframes are greater than 1.
</description>
</method>
<method name="set_hframes">
<return type="void">
</return>
<argument index="0" name="hframes" type="int">
</argument>
<description>
Set the amount of horizontal frames and converts the sprite into a sprite-sheet. This is useful for animation.
</description>
</method>
<method name="set_normal_map">
<return type="void">
</return>
<argument index="0" name="normal_map" type="Texture">
</argument>
<description>
</description>
</method>
<method name="set_offset">
<return type="void">
</return>
<argument index="0" name="offset" type="Vector2">
</argument>
<description>
Set the sprite draw offset, useful for setting rotation pivots.
</description>
</method>
<method name="set_region">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
Set the sprite as a sub-region of a bigger texture. Useful for texture-atlases.
</description>
</method>
<method name="set_region_filter_clip">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_region_rect">
<return type="void">
</return>
<argument index="0" name="rect" type="Rect2">
</argument>
<description>
Set the region rect to read from.
</description>
</method>
<method name="set_texture">
<return type="void">
</return>
<argument index="0" name="texture" type="Texture">
</argument>
<description>
Set the base texture for the sprite.
</description>
</method>
<method name="set_vframes">
<return type="void">
</return>
<argument index="0" name="vframes" type="int">
</argument>
<description>
Set the amount of vertical frames and converts the sprite into a sprite-sheet. This is useful for animation.
</description>
</method>
</methods>
<members>
<member name="centered" type="bool" setter="set_centered" getter="is_centered">