doc: Remove setters and getters now exposed via properties/members
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@ -11,38 +11,6 @@
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<demos>
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</demos>
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<methods>
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<method name="get_occluder_light_mask" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the light mask of the LightOccluder2D.
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</description>
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</method>
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<method name="get_occluder_polygon" qualifiers="const">
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<return type="OccluderPolygon2D">
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</return>
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<description>
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Return the OccluderPolygon2D that defines the LightOccluder2D.
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</description>
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</method>
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<method name="set_occluder_light_mask">
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<return type="void">
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</return>
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<argument index="0" name="mask" type="int">
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</argument>
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<description>
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Set the LightOccluder2D light mask. The LightOccluder2D will cast shadows only from Light2Ds that belong to the same light mask(s).
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</description>
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</method>
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<method name="set_occluder_polygon">
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<return type="void">
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</return>
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<argument index="0" name="polygon" type="OccluderPolygon2D">
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</argument>
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<description>
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Set the OccluderPolygon2D that defines the LightOccluder2D.
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</description>
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</method>
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</methods>
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<members>
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<member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask">
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