Rename hint_aniso to hint_anisotropy in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties.
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8 changed files with 22 additions and 22 deletions
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@ -695,7 +695,7 @@ void BaseMaterial3D::_update_shader() {
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}
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if (features[FEATURE_ANISOTROPY]) {
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code += "uniform float anisotropy_ratio : hint_range(0,256);\n";
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code += "uniform sampler2D texture_flowmap : hint_aniso," + texfilter_str + ";\n";
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code += "uniform sampler2D texture_flowmap : hint_anisotropy," + texfilter_str + ";\n";
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}
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if (features[FEATURE_AMBIENT_OCCLUSION]) {
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code += "uniform sampler2D texture_ambient_occlusion : hint_white, " + texfilter_str + ";\n";
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