Rename hint_aniso to hint_anisotropy in the shader language

The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
This commit is contained in:
Hugo Locurcio 2021-12-09 20:29:06 +01:00
parent 4f9b6d9a3f
commit 92e9cca5be
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GPG key ID: 39E8F8BE30B0A49C
8 changed files with 22 additions and 22 deletions

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@ -1415,7 +1415,7 @@ void RasterizerCanvasGLES3::_legacy_canvas_render_item(Item *p_ci, RenderItemSta
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: {
glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
glBindTexture(GL_TEXTURE_2D, storage->resources.aniso_tex);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: {