Rename hint_aniso to hint_anisotropy in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties.
This commit is contained in:
parent
4f9b6d9a3f
commit
92e9cca5be
8 changed files with 22 additions and 22 deletions
|
|
@ -1415,7 +1415,7 @@ void RasterizerCanvasGLES3::_legacy_canvas_render_item(Item *p_ci, RenderItemSta
|
|||
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: {
|
||||
glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex);
|
||||
} break;
|
||||
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
|
||||
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
|
||||
glBindTexture(GL_TEXTURE_2D, storage->resources.aniso_tex);
|
||||
} break;
|
||||
case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue