Rename hint_aniso to hint_anisotropy in the shader language

The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
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Hugo Locurcio 2021-12-09 20:29:06 +01:00
parent 4f9b6d9a3f
commit 92e9cca5be
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8 changed files with 22 additions and 22 deletions

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@ -26,8 +26,8 @@
<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
</constant>
<constant name="TYPE_ANISO" value="3" enum="TextureType">
Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a flowmap.
<constant name="TYPE_ANISOTROPY" value="3" enum="TextureType">
Adds [code]hint_anisotropy[/code] as hint to the uniform declaration to use for a flowmap.
</constant>
<constant name="TYPE_MAX" value="4" enum="TextureType">
Represents the size of the [enum TextureType] enum.