Implement more rendering options as specialization constants

* Shadow quality settings now specialization constant.
* Decal and light projector filters can be set.
* Changing those settings forces re-creation of the pipelines.

These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality.
This commit is contained in:
reduz 2021-07-19 16:41:55 -03:00
parent 855c7c7414
commit 9293bc3935
27 changed files with 574 additions and 142 deletions

View file

@ -508,6 +508,9 @@ void EditorNode::_update_from_settings() {
float lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels");
scene_root->set_lod_threshold(lod_threshold);
RS::get_singleton()->decals_set_filter(RS::DecalFilter(int(GLOBAL_GET("rendering/textures/decals/filter"))));
RS::get_singleton()->light_projectors_set_filter(RS::LightProjectorFilter(int(GLOBAL_GET("rendering/textures/light_projectors/filter"))));
}
void EditorNode::_notification(int p_what) {