UDP sockets broadcast is now disabled by default.
Add method `set_broadcast_enabled` to allow enabling broadcast via GDScript.
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4 changed files with 29 additions and 4 deletions
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@ -76,6 +76,15 @@
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If [code]bind_address[/code] is set to any valid address (e.g. [code]"192.168.1.101"[/code], [code]"::1"[/code], etc), the peer will only listen on the interface with that addresses (or fail if no interface with the given address exists).
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</description>
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</method>
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<method name="set_broadcast_enabled">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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Enable or disable sending of broadcast packets (e.g. [code]set_dest_address("255.255.255.255", 4343)[/code]. This option is disabled by default.
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</description>
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</method>
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<method name="set_dest_address">
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<return type="int" enum="Error">
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</return>
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@ -85,6 +94,7 @@
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</argument>
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<description>
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Sets the destination address and port for sending packets and variables. A hostname will be resolved using DNS if needed.
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Note: [method set_broadcast_enabled] must be enabled before sending packets to a broadcast address (e.g. [code]255.255.255.255[/code]).
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</description>
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</method>
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<method name="wait">
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