Keyboard Input modifiers do not block actions.
This means, if you press "F" while holding "shift" and there is and action registered for "F" that action should be pressed. This commit restore this behaviour, lost when implementing is_action_just_pressed. If you want "blocking modifiers" you should code it via script. Fixes 6826
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ae258e2679
commit
9100db7b94
3 changed files with 16 additions and 13 deletions
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@ -381,15 +381,12 @@ void InputDefault::parse_input_event(const InputEvent& p_event) {
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if (!p_event.is_echo()) {
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for (const Map<StringName,InputMap::Action>::Element *E=InputMap::get_singleton()->get_action_map().front();E;E=E->next()) {
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if (InputMap::get_singleton()->event_is_action(p_event,E->key())) {
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if(is_action_pressed(E->key()) != p_event.is_pressed()) {
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Action action;
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action.fixed_frame=Engine::get_singleton()->get_fixed_frames();
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action.idle_frame=Engine::get_singleton()->get_idle_frames();
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action.pressed=p_event.is_pressed();
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action_state[E->key()]=action;
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}
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if (InputMap::get_singleton()->event_is_action(p_event,E->key()) && is_action_pressed(E->key()) != p_event.is_pressed()) {
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Action action;
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action.fixed_frame=Engine::get_singleton()->get_fixed_frames();
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action.idle_frame=Engine::get_singleton()->get_idle_frames();
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action.pressed=p_event.is_pressed();
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action_state[E->key()]=action;
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}
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}
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}
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