Complete rewrite of Tweens

* Tweens were changed from Node to RefCounted. New API is inspired by DOTween.
* Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot.
* Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget).
* There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener.
* The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners.
* Tweeners by default execute in sequence, so it's easy to create complex chained animations.
* You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed.
This commit is contained in:
Tomasz Chabora 2020-09-05 03:05:30 +02:00 committed by kobewi
parent 12e0f10c74
commit 900b2e0fdc
16 changed files with 1399 additions and 2005 deletions

View file

@ -31,10 +31,33 @@
#ifndef TWEEN_H
#define TWEEN_H
#include "scene/main/node.h"
#include "core/object/ref_counted.h"
class Tween : public Node {
GDCLASS(Tween, Node);
class Tween;
class Node;
class Tweener : public RefCounted {
GDCLASS(Tweener, RefCounted);
public:
virtual void set_tween(Ref<Tween> p_tween);
virtual void start() = 0;
virtual bool step(float &r_delta) = 0;
protected:
static void _bind_methods();
Ref<Tween> tween;
float elapsed_time = 0;
bool finished = false;
};
class PropertyTweener;
class IntervalTweener;
class CallbackTweener;
class MethodTweener;
class Tween : public RefCounted {
GDCLASS(Tween, RefCounted);
public:
enum TweenProcessMode {
@ -42,6 +65,12 @@ public:
TWEEN_PROCESS_IDLE,
};
enum TweenPauseMode {
TWEEN_PAUSE_BOUND,
TWEEN_PAUSE_STOP,
TWEEN_PAUSE_PROCESS,
};
enum TransitionType {
TRANS_LINEAR,
TRANS_SINE,
@ -54,8 +83,7 @@ public:
TRANS_CIRC,
TRANS_BOUNCE,
TRANS_BACK,
TRANS_COUNT,
TRANS_MAX
};
enum EaseType {
@ -63,130 +91,187 @@ public:
EASE_OUT,
EASE_IN_OUT,
EASE_OUT_IN,
EASE_COUNT,
EASE_MAX
};
private:
enum InterpolateType {
INTER_PROPERTY,
INTER_METHOD,
FOLLOW_PROPERTY,
FOLLOW_METHOD,
TARGETING_PROPERTY,
TARGETING_METHOD,
INTER_CALLBACK,
};
TweenProcessMode process_mode = TweenProcessMode::TWEEN_PROCESS_IDLE;
TweenPauseMode pause_mode = TweenPauseMode::TWEEN_PAUSE_STOP;
TransitionType default_transition = TransitionType::TRANS_LINEAR;
EaseType default_ease = EaseType::EASE_IN_OUT;
ObjectID bound_node;
struct InterpolateData {
bool active = false;
InterpolateType type = INTER_CALLBACK;
bool finish = false;
bool call_deferred = false;
real_t elapsed = 0.0;
ObjectID id;
Vector<StringName> key;
StringName concatenated_key;
Variant initial_val;
Variant delta_val;
Variant final_val;
ObjectID target_id;
Vector<StringName> target_key;
real_t duration = 0.0;
TransitionType trans_type = TransitionType::TRANS_BACK;
EaseType ease_type = EaseType::EASE_COUNT;
real_t delay = 0.0;
int args = 0;
Variant arg[5];
int uid = 0;
};
Vector<List<Ref<Tweener>>> tweeners;
int current_step = -1;
int loops = 1;
int loops_done = 0;
float speed_scale = 1;
String autoplay;
TweenProcessMode tween_process_mode = TWEEN_PROCESS_IDLE;
bool repeat = false;
float speed_scale = 1.0;
mutable int pending_update = 0;
int uid = 0;
bool was_stopped = false;
List<InterpolateData> interpolates;
struct PendingCommand {
StringName key;
int args = 0;
Variant arg[10];
};
List<PendingCommand> pending_commands;
void _add_pending_command(StringName p_key, const Variant &p_arg1 = Variant(), const Variant &p_arg2 = Variant(), const Variant &p_arg3 = Variant(), const Variant &p_arg4 = Variant(), const Variant &p_arg5 = Variant(), const Variant &p_arg6 = Variant(), const Variant &p_arg7 = Variant(), const Variant &p_arg8 = Variant(), const Variant &p_arg9 = Variant(), const Variant &p_arg10 = Variant());
void _process_pending_commands();
bool is_bound = false;
bool started = false;
bool running = true;
bool dead = false;
bool invalid = true;
bool default_parallel = false;
bool parallel_enabled = false;
typedef real_t (*interpolater)(real_t t, real_t b, real_t c, real_t d);
static interpolater interpolaters[TRANS_COUNT][EASE_COUNT];
static interpolater interpolaters[TRANS_MAX][EASE_MAX];
real_t _run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t t, real_t b, real_t c, real_t d);
Variant &_get_delta_val(InterpolateData &p_data);
Variant _get_initial_val(const InterpolateData &p_data) const;
Variant _get_final_val(const InterpolateData &p_data) const;
Variant _run_equation(InterpolateData &p_data);
bool _calc_delta_val(const Variant &p_initial_val, const Variant &p_final_val, Variant &p_delta_val);
bool _apply_tween_value(InterpolateData &p_data, Variant &value);
void _tween_process(float p_delta);
void _remove_by_uid(int uid);
void _push_interpolate_data(InterpolateData &p_data);
void _build_interpolation(InterpolateType p_interpolation_type, Object *p_object, NodePath *p_property, StringName *p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay);
void start_tweeners();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
static void _bind_methods();
public:
bool is_active() const;
void set_active(bool p_active);
Ref<PropertyTweener> tween_property(Object *p_target, NodePath p_property, Variant p_to, float p_duration);
Ref<IntervalTweener> tween_interval(float p_time);
Ref<CallbackTweener> tween_callback(Callable p_callback);
Ref<MethodTweener> tween_method(Callable p_callback, float p_from, float p_to, float p_duration);
Ref<Tween> append(Ref<Tweener> p_tweener);
bool is_repeat() const;
void set_repeat(bool p_repeat);
bool custom_step(float p_delta);
void stop();
void pause();
void play();
void kill();
void set_tween_process_mode(TweenProcessMode p_mode);
TweenProcessMode get_tween_process_mode() const;
bool is_running();
void set_valid(bool p_valid);
bool is_valid();
void set_speed_scale(float p_speed);
float get_speed_scale() const;
Ref<Tween> bind_node(Node *p_node);
Ref<Tween> set_process_mode(TweenProcessMode p_mode);
TweenProcessMode get_process_mode();
Ref<Tween> set_pause_mode(TweenPauseMode p_mode);
TweenPauseMode get_pause_mode();
void start();
void reset(Object *p_object, StringName p_key);
void reset_all();
void stop(Object *p_object, StringName p_key);
void stop_all();
void resume(Object *p_object, StringName p_key);
void resume_all();
void remove(Object *p_object, StringName p_key);
void remove_all();
Ref<Tween> set_parallel(bool p_parallel);
Ref<Tween> set_loops(int p_loops);
Ref<Tween> set_speed_scale(float p_speed);
Ref<Tween> set_trans(TransitionType p_trans);
TransitionType get_trans();
Ref<Tween> set_ease(EaseType p_ease);
EaseType get_ease();
void seek(real_t p_time);
real_t tell() const;
real_t get_runtime() const;
Ref<Tween> parallel();
Ref<Tween> chain();
void interpolate_property(Object *p_object, NodePath p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0);
void interpolate_method(Object *p_object, StringName p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0);
void interpolate_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE);
void interpolate_deferred_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE);
void follow_property(Object *p_object, NodePath p_property, Variant p_initial_val, Object *p_target, NodePath p_target_property, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0);
void follow_method(Object *p_object, StringName p_method, Variant p_initial_val, Object *p_target, StringName p_target_method, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0);
void targeting_property(Object *p_object, NodePath p_property, Object *p_initial, NodePath p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0);
void targeting_method(Object *p_object, StringName p_method, Object *p_initial, StringName p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0);
real_t run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t t, real_t b, real_t c, real_t d);
Variant interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, Tween::TransitionType p_trans, Tween::EaseType p_ease);
Variant calculate_delta_value(Variant p_intial_val, Variant p_final_val);
Tween();
~Tween();
bool step(float p_delta);
bool should_pause();
Tween() {}
};
VARIANT_ENUM_CAST(Tween::TweenPauseMode);
VARIANT_ENUM_CAST(Tween::TweenProcessMode);
VARIANT_ENUM_CAST(Tween::TransitionType);
VARIANT_ENUM_CAST(Tween::EaseType);
class PropertyTweener : public Tweener {
GDCLASS(PropertyTweener, Tweener);
public:
Ref<PropertyTweener> from(Variant p_value);
Ref<PropertyTweener> from_current();
Ref<PropertyTweener> as_relative();
Ref<PropertyTweener> set_trans(Tween::TransitionType p_trans);
Ref<PropertyTweener> set_ease(Tween::EaseType p_ease);
Ref<PropertyTweener> set_delay(float p_delay);
void set_tween(Ref<Tween> p_tween) override;
void start() override;
bool step(float &r_delta) override;
PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, float p_duration);
PropertyTweener();
protected:
static void _bind_methods();
private:
ObjectID target;
Vector<StringName> property;
Variant initial_val;
Variant base_final_val;
Variant final_val;
Variant delta_val;
float duration = 0;
Tween::TransitionType trans_type = Tween::TRANS_MAX; // This is set inside set_tween();
Tween::EaseType ease_type = Tween::EASE_MAX;
float delay = 0;
bool do_continue = true;
bool relative = false;
};
class IntervalTweener : public Tweener {
GDCLASS(IntervalTweener, Tweener);
public:
void start() override;
bool step(float &r_delta) override;
IntervalTweener(float p_time);
IntervalTweener();
private:
float duration = 0;
};
class CallbackTweener : public Tweener {
GDCLASS(CallbackTweener, Tweener);
public:
Ref<CallbackTweener> set_delay(float p_delay);
void start() override;
bool step(float &r_delta) override;
CallbackTweener(Callable p_callback);
CallbackTweener();
protected:
static void _bind_methods();
private:
Callable callback;
float delay = 0;
};
class MethodTweener : public Tweener {
GDCLASS(MethodTweener, Tweener);
public:
Ref<MethodTweener> set_trans(Tween::TransitionType p_trans);
Ref<MethodTweener> set_ease(Tween::EaseType p_ease);
Ref<MethodTweener> set_delay(float p_delay);
void set_tween(Ref<Tween> p_tween) override;
void start() override;
bool step(float &r_delta) override;
MethodTweener(Callable p_callback, float p_from, float p_to, float p_duration);
MethodTweener();
protected:
static void _bind_methods();
private:
float duration = 0;
float delay = 0;
Tween::TransitionType trans_type = Tween::TRANS_MAX;
Tween::EaseType ease_type = Tween::EASE_MAX;
Ref<Tween> tween;
Variant initial_val;
Variant delta_val;
Callable callback;
};
#endif