Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
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491 changed files with 1009 additions and 863 deletions
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@ -33,7 +33,7 @@
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#include "../gdscript_parser.h"
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#include "core/variant/variant.h"
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#include "lsp.hpp"
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#include "godot_lsp.h"
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#ifndef LINE_NUMBER_TO_INDEX
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#define LINE_NUMBER_TO_INDEX(p_line) ((p_line)-1)
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@ -99,4 +99,4 @@ public:
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Error parse(const String &p_code, const String &p_path);
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};
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#endif
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#endif // GDSCRIPT_EXTEND_PARSER_H
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@ -36,7 +36,7 @@
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#include "core/io/tcp_server.h"
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#include "gdscript_text_document.h"
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#include "gdscript_workspace.h"
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#include "lsp.hpp"
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#include "godot_lsp.h"
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#include "modules/modules_enabled.gen.h" // For jsonrpc.
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#ifdef MODULE_JSONRPC_ENABLED
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@ -33,7 +33,7 @@
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#include "core/io/file_access.h"
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#include "core/object/ref_counted.h"
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#include "lsp.hpp"
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#include "godot_lsp.h"
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class GDScriptTextDocument : public RefCounted {
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GDCLASS(GDScriptTextDocument, RefCounted)
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@ -77,4 +77,4 @@ public:
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GDScriptTextDocument();
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};
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#endif
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#endif // GDSCRIPT_TEXT_DOCUMENT_H
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@ -35,7 +35,7 @@
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#include "core/variant/variant.h"
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#include "editor/editor_file_system.h"
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#include "gdscript_extend_parser.h"
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#include "lsp.hpp"
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#include "godot_lsp.h"
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class GDScriptWorkspace : public RefCounted {
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GDCLASS(GDScriptWorkspace, RefCounted);
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@ -100,4 +100,4 @@ public:
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~GDScriptWorkspace();
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};
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#endif
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#endif // GDSCRIPT_WORKSPACE_H
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* lsp.hpp */
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/* godot_lsp.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -1975,4 +1975,4 @@ static String marked_documentation(const String &p_bbcode) {
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}
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} // namespace lsp
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#endif
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#endif // GODOT_LSP_H
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