Check for motion in cast_motion() before doing Bullet convexSweepTest().
Also ensure that default closest_safe and closest_unsafe values are defined in cast_motion() and before cast_motion() is called.
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3 changed files with 16 additions and 10 deletions
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@ -295,7 +295,7 @@ Array PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryPar
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Array PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, const Vector3 &p_motion) {
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ERR_FAIL_COND_V(!p_shape_query.is_valid(), Array());
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float closest_safe, closest_unsafe;
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float closest_safe = 1.0f, closest_unsafe = 1.0f;
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bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
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if (!res) {
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return Array();
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