Rename built-in SGN() macro to SIGN()
This matches the name of the GDScript function (except it's uppercase here).
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18 changed files with 34 additions and 34 deletions
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@ -69,12 +69,12 @@ void Transform2D::rotate(const real_t p_phi) {
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real_t Transform2D::get_skew() const {
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real_t det = basis_determinant();
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return Math::acos(elements[0].normalized().dot(SGN(det) * elements[1].normalized())) - Math_PI * 0.5;
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return Math::acos(elements[0].normalized().dot(SIGN(det) * elements[1].normalized())) - Math_PI * 0.5;
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}
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void Transform2D::set_skew(const real_t p_angle) {
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real_t det = basis_determinant();
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elements[1] = SGN(det) * elements[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * elements[1].length();
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elements[1] = SIGN(det) * elements[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * elements[1].length();
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}
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real_t Transform2D::get_rotation() const {
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@ -111,7 +111,7 @@ Transform2D::Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t
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}
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Size2 Transform2D::get_scale() const {
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real_t det_sign = SGN(basis_determinant());
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real_t det_sign = SIGN(basis_determinant());
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return Size2(elements[0].length(), det_sign * elements[1].length());
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}
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