Rename built-in SGN() macro to SIGN()

This matches the name of the GDScript function (except it's uppercase
here).
This commit is contained in:
Hugo Locurcio 2021-10-16 01:22:57 +02:00
parent 5045f46a5c
commit 8fb7e622a6
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18 changed files with 34 additions and 34 deletions

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@ -69,12 +69,12 @@ void Transform2D::rotate(const real_t p_phi) {
real_t Transform2D::get_skew() const {
real_t det = basis_determinant();
return Math::acos(elements[0].normalized().dot(SGN(det) * elements[1].normalized())) - Math_PI * 0.5;
return Math::acos(elements[0].normalized().dot(SIGN(det) * elements[1].normalized())) - Math_PI * 0.5;
}
void Transform2D::set_skew(const real_t p_angle) {
real_t det = basis_determinant();
elements[1] = SGN(det) * elements[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * elements[1].length();
elements[1] = SIGN(det) * elements[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * elements[1].length();
}
real_t Transform2D::get_rotation() const {
@ -111,7 +111,7 @@ Transform2D::Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t
}
Size2 Transform2D::get_scale() const {
real_t det_sign = SGN(basis_determinant());
real_t det_sign = SIGN(basis_determinant());
return Size2(elements[0].length(), det_sign * elements[1].length());
}