Made Debugger's Video Memory tab show correct resource paths.

Made Debugger's Video Memory tab show correct resource paths.

The Icons are still missing but that is due to the get_icon(type, "EditorIcons") for type = "Texture" being missing. Adding that icon would fix it.
This commit is contained in:
DualMatrix 2018-09-29 13:40:29 +02:00
parent d4df4c1475
commit 8f89e2b490
2 changed files with 11 additions and 0 deletions

View file

@ -423,6 +423,15 @@ ImageTexture::~ImageTexture() {
//////////////////////////////////////////
void StreamTexture::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
VisualServer::get_singleton()->texture_set_path(texture, p_path);
}
Resource::set_path(p_path, p_take_over);
}
void StreamTexture::_requested_3d(void *p_ud) {
StreamTexture *st = (StreamTexture *)p_ud;