Merge pull request #19487 from JFonS/better_3d_select
Improve 3D selection
This commit is contained in:
commit
8efbe9ed3d
10 changed files with 486 additions and 86 deletions
|
|
@ -217,7 +217,7 @@ bool SpatialEditorGizmo::intersect_frustum(const Camera *p_camera, const Vector<
|
|||
return false;
|
||||
}
|
||||
|
||||
bool SpatialEditorGizmo::intersect_ray(const Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle, bool p_sec_first) {
|
||||
bool SpatialEditorGizmo::intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle, bool p_sec_first) {
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
@ -320,24 +320,20 @@ void SpatialEditorViewport::_select_clicked(bool p_append, bool p_single) {
|
|||
void SpatialEditorViewport::_select(Spatial *p_node, bool p_append, bool p_single) {
|
||||
|
||||
if (!p_append) {
|
||||
|
||||
// should not modify the selection..
|
||||
|
||||
editor_selection->clear();
|
||||
editor_selection->add_node(p_node);
|
||||
|
||||
if (Engine::get_singleton()->is_editor_hint())
|
||||
editor->call("edit_node", p_node);
|
||||
}
|
||||
|
||||
if (editor_selection->is_selected(p_node)) {
|
||||
//erase
|
||||
editor_selection->remove_node(p_node);
|
||||
} else {
|
||||
|
||||
if (editor_selection->is_selected(p_node) && p_single) {
|
||||
//erase
|
||||
editor_selection->remove_node(p_node);
|
||||
} else {
|
||||
editor_selection->add_node(p_node);
|
||||
}
|
||||
|
||||
editor_selection->add_node(p_node);
|
||||
}
|
||||
if (p_single) {
|
||||
if (Engine::get_singleton()->is_editor_hint())
|
||||
editor->call("edit_node", p_node);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -376,7 +372,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
|
|||
Vector3 normal;
|
||||
|
||||
int handle = -1;
|
||||
bool inters = seg->intersect_ray(camera, p_pos, point, normal, NULL, p_alt_select);
|
||||
bool inters = seg->intersect_ray(camera, p_pos, point, normal, &handle, p_alt_select);
|
||||
|
||||
if (!inters)
|
||||
continue;
|
||||
|
|
@ -475,7 +471,7 @@ void SpatialEditorViewport::_find_items_at_pos(const Point2 &p_pos, bool &r_incl
|
|||
Vector3 SpatialEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) {
|
||||
|
||||
CameraMatrix cm;
|
||||
cm.set_perspective(get_fov(), get_size().aspect(), get_znear(), get_zfar());
|
||||
cm.set_perspective(get_fov(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar());
|
||||
float screen_w, screen_h;
|
||||
cm.get_viewport_size(screen_w, screen_h);
|
||||
|
||||
|
|
@ -485,7 +481,7 @@ Vector3 SpatialEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) {
|
|||
camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
|
||||
camera_transform.translate(0, 0, cursor.distance);
|
||||
|
||||
return camera_transform.xform(Vector3(((p_vector3.x / get_size().width) * 2.0 - 1.0) * screen_w, ((1.0 - (p_vector3.y / get_size().height)) * 2.0 - 1.0) * screen_h, -get_znear()));
|
||||
return camera_transform.xform(Vector3(((p_vector3.x / get_size().width) * 2.0 - 1.0) * screen_w, ((1.0 - (p_vector3.y / get_size().height)) * 2.0 - 1.0) * screen_h, -(get_znear() + p_vector3.z)));
|
||||
}
|
||||
|
||||
void SpatialEditorViewport::_select_region() {
|
||||
|
|
@ -493,23 +489,25 @@ void SpatialEditorViewport::_select_region() {
|
|||
if (cursor.region_begin == cursor.region_end)
|
||||
return; //nothing really
|
||||
|
||||
float z_offset = MAX(0.0, 5.0 - get_znear());
|
||||
|
||||
Vector3 box[4] = {
|
||||
Vector3(
|
||||
MIN(cursor.region_begin.x, cursor.region_end.x),
|
||||
MIN(cursor.region_begin.y, cursor.region_end.y),
|
||||
0),
|
||||
z_offset),
|
||||
Vector3(
|
||||
MAX(cursor.region_begin.x, cursor.region_end.x),
|
||||
MIN(cursor.region_begin.y, cursor.region_end.y),
|
||||
0),
|
||||
z_offset),
|
||||
Vector3(
|
||||
MAX(cursor.region_begin.x, cursor.region_end.x),
|
||||
MAX(cursor.region_begin.y, cursor.region_end.y),
|
||||
0),
|
||||
z_offset),
|
||||
Vector3(
|
||||
MIN(cursor.region_begin.x, cursor.region_end.x),
|
||||
MAX(cursor.region_begin.y, cursor.region_end.y),
|
||||
0)
|
||||
z_offset)
|
||||
};
|
||||
|
||||
Vector<Plane> frustum;
|
||||
|
|
@ -529,7 +527,7 @@ void SpatialEditorViewport::_select_region() {
|
|||
frustum.push_back(near);
|
||||
|
||||
Plane far = -near;
|
||||
far.d += 500.0;
|
||||
far.d += get_zfar();
|
||||
|
||||
frustum.push_back(far);
|
||||
|
||||
|
|
@ -544,19 +542,26 @@ void SpatialEditorViewport::_select_region() {
|
|||
if (!sp)
|
||||
continue;
|
||||
|
||||
Ref<SpatialEditorGizmo> seg = sp->get_gizmo();
|
||||
|
||||
if (!seg.is_valid())
|
||||
continue;
|
||||
|
||||
Spatial *root_sp = sp;
|
||||
while (root_sp && root_sp != edited_scene && root_sp->get_owner() != edited_scene && !edited_scene->is_editable_instance(root_sp->get_owner())) {
|
||||
root_sp = Object::cast_to<Spatial>(root_sp->get_owner());
|
||||
}
|
||||
|
||||
if (selected.find(root_sp) == -1)
|
||||
if (seg->intersect_frustum(camera, frustum))
|
||||
_select(root_sp, true, false);
|
||||
if (selected.find(root_sp) != -1) continue;
|
||||
|
||||
Ref<SpatialEditorGizmo> seg = sp->get_gizmo();
|
||||
|
||||
if (!seg.is_valid())
|
||||
continue;
|
||||
|
||||
if (seg->intersect_frustum(camera, frustum)) {
|
||||
selected.push_back(root_sp);
|
||||
}
|
||||
}
|
||||
|
||||
bool single = selected.size() == 1;
|
||||
for (int i = 0; i < selected.size(); i++) {
|
||||
_select(selected[i], true, single);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1170,6 +1175,9 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
|
|||
}
|
||||
|
||||
if (cursor.region_select) {
|
||||
|
||||
if (!clicked_wants_append) _clear_selected();
|
||||
|
||||
_select_region();
|
||||
cursor.region_select = false;
|
||||
surface->update();
|
||||
|
|
@ -1279,7 +1287,6 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
|
|||
}
|
||||
|
||||
if (cursor.region_select && nav_mode == NAVIGATION_NONE) {
|
||||
|
||||
cursor.region_end = m->get_position();
|
||||
surface->update();
|
||||
return;
|
||||
|
|
@ -2153,10 +2160,7 @@ void SpatialEditorViewport::_notification(int p_what) {
|
|||
|
||||
VisualInstance *vi = Object::cast_to<VisualInstance>(sp);
|
||||
|
||||
if (se->aabb.has_no_surface()) {
|
||||
|
||||
se->aabb = vi ? vi->get_aabb() : AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
|
||||
}
|
||||
se->aabb = vi ? vi->get_aabb() : AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
|
||||
|
||||
Transform t = sp->get_global_gizmo_transform();
|
||||
t.translate(se->aabb.position);
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ public:
|
|||
virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
|
||||
|
||||
virtual bool intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum);
|
||||
virtual bool intersect_ray(const Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);
|
||||
virtual bool intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);
|
||||
SpatialEditorGizmo();
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -201,6 +201,9 @@ void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material,
|
|||
}
|
||||
}
|
||||
|
||||
selectable_icon_size = p_scale;
|
||||
mesh->set_custom_aabb(AABB(Vector3(-selectable_icon_size, -selectable_icon_size, -selectable_icon_size) * 40.0f, Vector3(selectable_icon_size, selectable_icon_size, selectable_icon_size) * 80.0f));
|
||||
|
||||
ins.mesh = mesh;
|
||||
ins.unscaled = true;
|
||||
ins.billboard = true;
|
||||
|
|
@ -209,13 +212,13 @@ void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material,
|
|||
VS::get_singleton()->instance_set_transform(ins.instance, spatial_node->get_global_transform());
|
||||
}
|
||||
|
||||
selectable_icon_size = p_scale * 2.0;
|
||||
|
||||
instances.push_back(ins);
|
||||
}
|
||||
|
||||
void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds) {
|
||||
|
||||
void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh) {
|
||||
collision_mesh = p_tmesh;
|
||||
collision_mesh_bounds = p_bounds;
|
||||
}
|
||||
|
||||
void EditorSpatialGizmo::add_collision_segments(const Vector<Vector3> &p_lines) {
|
||||
|
|
@ -332,6 +335,27 @@ bool EditorSpatialGizmo::intersect_frustum(const Camera *p_camera, const Vector<
|
|||
ERR_FAIL_COND_V(!spatial_node, false);
|
||||
ERR_FAIL_COND_V(!valid, false);
|
||||
|
||||
if (selectable_icon_size > 0.0f) {
|
||||
Vector3 origin = spatial_node->get_global_transform().get_origin();
|
||||
|
||||
const Plane *p = p_frustum.ptr();
|
||||
int fc = p_frustum.size();
|
||||
|
||||
bool any_out = false;
|
||||
|
||||
for (int j = 0; j < fc; j++) {
|
||||
|
||||
if (p[j].is_point_over(origin)) {
|
||||
any_out = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!any_out)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (collision_segments.size()) {
|
||||
|
||||
const Plane *p = p_frustum.ptr();
|
||||
|
|
@ -341,55 +365,44 @@ bool EditorSpatialGizmo::intersect_frustum(const Camera *p_camera, const Vector<
|
|||
const Vector3 *vptr = collision_segments.ptr();
|
||||
Transform t = spatial_node->get_global_transform();
|
||||
|
||||
for (int i = 0; i < vc / 2; i++) {
|
||||
|
||||
Vector3 a = t.xform(vptr[i * 2 + 0]);
|
||||
Vector3 b = t.xform(vptr[i * 2 + 1]);
|
||||
|
||||
bool any_out = false;
|
||||
for (int j = 0; j < fc; j++) {
|
||||
|
||||
if (p[j].distance_to(a) > 0 && p[j].distance_to(b) > 0) {
|
||||
|
||||
bool any_out = false;
|
||||
for (int j = 0; j < fc; j++) {
|
||||
for (int i = 0; i < vc; i++) {
|
||||
Vector3 v = t.xform(vptr[i]);
|
||||
if (p[j].is_point_over(v)) {
|
||||
any_out = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!any_out)
|
||||
return true;
|
||||
if (any_out) break;
|
||||
}
|
||||
|
||||
return false;
|
||||
if (!any_out) return true;
|
||||
}
|
||||
|
||||
if (collision_mesh_bounds.size != Vector3(0.0, 0.0, 0.0)) {
|
||||
if (collision_mesh.is_valid()) {
|
||||
Transform t = spatial_node->get_global_transform();
|
||||
const Plane *p = p_frustum.ptr();
|
||||
int fc = p_frustum.size();
|
||||
|
||||
Vector3 mins = t.xform(collision_mesh_bounds.get_position());
|
||||
Vector3 max = t.xform(collision_mesh_bounds.get_position() + collision_mesh_bounds.get_size());
|
||||
Vector3 mesh_scale = t.get_basis().get_scale();
|
||||
t.orthonormalize();
|
||||
|
||||
bool any_out = false;
|
||||
Transform it = t.affine_inverse();
|
||||
|
||||
for (int j = 0; j < fc; j++) {
|
||||
Vector<Plane> transformed_frustum;
|
||||
|
||||
if (p[j].distance_to(mins) > 0 || p[j].distance_to(max) > 0) {
|
||||
|
||||
any_out = true;
|
||||
break;
|
||||
}
|
||||
for (int i = 0; i < 4; i++) {
|
||||
transformed_frustum.push_back(it.xform(p_frustum[i]));
|
||||
}
|
||||
|
||||
if (!any_out)
|
||||
if (collision_mesh->inside_convex_shape(transformed_frustum.ptr(), transformed_frustum.size(), mesh_scale)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EditorSpatialGizmo::intersect_ray(const Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle, bool p_sec_first) {
|
||||
bool EditorSpatialGizmo::intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle, bool p_sec_first) {
|
||||
|
||||
ERR_FAIL_COND_V(!spatial_node, false);
|
||||
ERR_FAIL_COND_V(!valid, false);
|
||||
|
|
@ -453,6 +466,43 @@ bool EditorSpatialGizmo::intersect_ray(const Camera *p_camera, const Point2 &p_p
|
|||
}
|
||||
}
|
||||
|
||||
if (selectable_icon_size > 0.0f) {
|
||||
|
||||
Transform t = spatial_node->get_global_transform();
|
||||
t.orthonormalize();
|
||||
t.set_look_at(t.origin, p_camera->get_camera_transform().origin, Vector3(0, 1, 0));
|
||||
|
||||
float scale = t.origin.distance_to(p_camera->get_camera_transform().origin);
|
||||
|
||||
if (p_camera->get_projection() == Camera::PROJECTION_ORTHOGONAL) {
|
||||
float h = Math::abs(p_camera->get_size());
|
||||
scale = (h * 2.0);
|
||||
}
|
||||
|
||||
Point2 center = p_camera->unproject_position(t.origin);
|
||||
|
||||
Transform oct = p_camera->get_camera_transform();
|
||||
|
||||
p_camera->look_at(t.origin, Vector3(0, 1, 0));
|
||||
Vector3 c0 = t.xform(Vector3(selectable_icon_size, selectable_icon_size, 0) * scale);
|
||||
Vector3 c1 = t.xform(Vector3(-selectable_icon_size, -selectable_icon_size, 0) * scale);
|
||||
|
||||
Point2 p0 = p_camera->unproject_position(c0);
|
||||
Point2 p1 = p_camera->unproject_position(c1);
|
||||
|
||||
p_camera->set_global_transform(oct);
|
||||
|
||||
Rect2 rect(p0, p1 - p0);
|
||||
|
||||
rect.set_position(center - rect.get_size() / 2.0);
|
||||
|
||||
if (rect.has_point(p_point)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (collision_segments.size()) {
|
||||
|
||||
Plane camp(p_camera->get_transform().origin, (-p_camera->get_transform().basis.get_axis(2)).normalized());
|
||||
|
|
@ -664,8 +714,8 @@ void EditorSpatialGizmo::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("add_lines", "lines", "material", "billboard"), &EditorSpatialGizmo::add_lines, DEFVAL(false));
|
||||
ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "billboard", "skeleton"), &EditorSpatialGizmo::add_mesh, DEFVAL(false), DEFVAL(RID()));
|
||||
ClassDB::bind_method(D_METHOD("add_collision_segments", "segments"), &EditorSpatialGizmo::add_collision_segments);
|
||||
ClassDB::bind_method(D_METHOD("add_collision_triangles", "triangles", "bounds"), &EditorSpatialGizmo::add_collision_triangles);
|
||||
ClassDB::bind_method(D_METHOD("add_unscaled_billboard", "material", "default_scale"), &EditorSpatialGizmo::add_unscaled_billboard, DEFVAL(1));
|
||||
ClassDB::bind_method(D_METHOD("add_collision_triangles", "triangles"), &EditorSpatialGizmo::add_collision_triangles);
|
||||
ClassDB::bind_method(D_METHOD("add_unscaled_billboard", "material", "default_scale"), &EditorSpatialGizmo::add_unscaled_billboard, DEFVAL(1), DEFVAL(true));
|
||||
ClassDB::bind_method(D_METHOD("add_handles", "handles", "billboard", "secondary"), &EditorSpatialGizmo::add_handles, DEFVAL(false), DEFVAL(false));
|
||||
ClassDB::bind_method(D_METHOD("set_spatial_node", "node"), &EditorSpatialGizmo::_set_spatial_node);
|
||||
ClassDB::bind_method(D_METHOD("clear"), &EditorSpatialGizmo::clear);
|
||||
|
|
@ -1272,14 +1322,15 @@ bool MeshInstanceSpatialGizmo::can_draw() const {
|
|||
}
|
||||
void MeshInstanceSpatialGizmo::redraw() {
|
||||
|
||||
clear();
|
||||
|
||||
Ref<Mesh> m = mesh->get_mesh();
|
||||
if (!m.is_valid())
|
||||
return; //none
|
||||
|
||||
Ref<TriangleMesh> tm = m->generate_triangle_mesh();
|
||||
if (tm.is_valid()) {
|
||||
AABB aabb;
|
||||
add_collision_triangles(tm, aabb);
|
||||
add_collision_triangles(tm);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1291,6 +1342,27 @@ MeshInstanceSpatialGizmo::MeshInstanceSpatialGizmo(MeshInstance *p_mesh) {
|
|||
|
||||
/////
|
||||
|
||||
bool Sprite3DSpatialGizmo::can_draw() const {
|
||||
return true;
|
||||
}
|
||||
void Sprite3DSpatialGizmo::redraw() {
|
||||
|
||||
clear();
|
||||
|
||||
Ref<TriangleMesh> tm = sprite->generate_triangle_mesh();
|
||||
if (tm.is_valid()) {
|
||||
add_collision_triangles(tm);
|
||||
}
|
||||
}
|
||||
|
||||
Sprite3DSpatialGizmo::Sprite3DSpatialGizmo(SpriteBase3D *p_sprite) {
|
||||
|
||||
sprite = p_sprite;
|
||||
set_spatial_node(p_sprite);
|
||||
}
|
||||
|
||||
///
|
||||
|
||||
void Position3DSpatialGizmo::redraw() {
|
||||
|
||||
clear();
|
||||
|
|
@ -2540,8 +2612,9 @@ void ParticlesGizmo::redraw() {
|
|||
}
|
||||
|
||||
//add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
|
||||
add_unscaled_billboard(icon, 0.05);
|
||||
|
||||
add_handles(handles);
|
||||
add_unscaled_billboard(icon, 0.05);
|
||||
}
|
||||
ParticlesGizmo::ParticlesGizmo(Particles *p_particles) {
|
||||
|
||||
|
|
|
|||
|
|
@ -49,6 +49,7 @@
|
|||
#include "scene/3d/ray_cast.h"
|
||||
#include "scene/3d/reflection_probe.h"
|
||||
#include "scene/3d/room_instance.h"
|
||||
#include "scene/3d/sprite_3d.h"
|
||||
#include "scene/3d/vehicle_body.h"
|
||||
#include "scene/3d/visibility_notifier.h"
|
||||
|
||||
|
|
@ -80,7 +81,6 @@ class EditorSpatialGizmo : public SpatialEditorGizmo {
|
|||
|
||||
Vector<Vector3> collision_segments;
|
||||
Ref<TriangleMesh> collision_mesh;
|
||||
AABB collision_mesh_bounds;
|
||||
|
||||
struct Handle {
|
||||
Vector3 pos;
|
||||
|
|
@ -89,6 +89,7 @@ class EditorSpatialGizmo : public SpatialEditorGizmo {
|
|||
|
||||
Vector<Vector3> handles;
|
||||
Vector<Vector3> secondary_handles;
|
||||
float selectable_icon_size = -1.0f;
|
||||
bool billboard_handle;
|
||||
|
||||
bool valid;
|
||||
|
|
@ -102,7 +103,7 @@ protected:
|
|||
void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false);
|
||||
void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const RID &p_skeleton = RID());
|
||||
void add_collision_segments(const Vector<Vector3> &p_lines);
|
||||
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds = AABB());
|
||||
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
|
||||
void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
|
||||
void add_handles(const Vector<Vector3> &p_handles, bool p_billboard = false, bool p_secondary = false);
|
||||
void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3());
|
||||
|
|
@ -118,7 +119,7 @@ protected:
|
|||
public:
|
||||
virtual Vector3 get_handle_pos(int p_idx) const;
|
||||
virtual bool intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum);
|
||||
virtual bool intersect_ray(const Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);
|
||||
virtual bool intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = NULL, bool p_sec_first = false);
|
||||
|
||||
void clear();
|
||||
void create();
|
||||
|
|
@ -192,6 +193,18 @@ public:
|
|||
MeshInstanceSpatialGizmo(MeshInstance *p_mesh = NULL);
|
||||
};
|
||||
|
||||
class Sprite3DSpatialGizmo : public EditorSpatialGizmo {
|
||||
|
||||
GDCLASS(Sprite3DSpatialGizmo, EditorSpatialGizmo);
|
||||
|
||||
SpriteBase3D *sprite;
|
||||
|
||||
public:
|
||||
virtual bool can_draw() const;
|
||||
void redraw();
|
||||
Sprite3DSpatialGizmo(SpriteBase3D *p_sprite = NULL);
|
||||
};
|
||||
|
||||
class Position3DSpatialGizmo : public EditorSpatialGizmo {
|
||||
|
||||
GDCLASS(Position3DSpatialGizmo, EditorSpatialGizmo);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue