Merge pull request #49063 from Calinou/remove-16x-msaa
Remove 16× MSAA support due to driver bugs and low performance
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commit
8ecc571158
9 changed files with 10 additions and 21 deletions
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@ -3801,21 +3801,18 @@
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<constant name="VIEWPORT_SDF_SCALE_MAX" value="3" enum="ViewportSDFScale">
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</constant>
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<constant name="VIEWPORT_MSAA_DISABLED" value="0" enum="ViewportMSAA">
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Multisample antialiasing is disabled.
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Multisample antialiasing for 3D is disabled. This is the default value, and also the fastest setting.
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</constant>
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<constant name="VIEWPORT_MSAA_2X" value="1" enum="ViewportMSAA">
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Multisample antialiasing uses 2 samples per pixel.
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Multisample antialiasing uses 2 samples per pixel for 3D. This has a moderate impact on performance.
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</constant>
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<constant name="VIEWPORT_MSAA_4X" value="2" enum="ViewportMSAA">
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Multisample antialiasing uses 4 samples per pixel.
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Multisample antialiasing uses 4 samples per pixel for 3D. This has a high impact on performance.
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</constant>
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<constant name="VIEWPORT_MSAA_8X" value="3" enum="ViewportMSAA">
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Multisample antialiasing uses 8 samples per pixel.
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Multisample antialiasing uses 8 samples per pixel for 3D. This has a very high impact on performance. Likely unsupported on low-end and older hardware.
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</constant>
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<constant name="VIEWPORT_MSAA_16X" value="4" enum="ViewportMSAA">
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Multisample antialiasing uses 16 samples per pixel.
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</constant>
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<constant name="VIEWPORT_MSAA_MAX" value="5" enum="ViewportMSAA">
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<constant name="VIEWPORT_MSAA_MAX" value="4" enum="ViewportMSAA">
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</constant>
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<constant name="VIEWPORT_SCREEN_SPACE_AA_DISABLED" value="0" enum="ViewportScreenSpaceAA">
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</constant>
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@ -321,10 +321,7 @@
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<constant name="MSAA_8X" value="3" enum="MSAA">
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Use 8× Multisample Antialiasing. This has a very high performance cost. The difference between 4× and 8× MSAA may not always be visible in real gameplay conditions. Likely unsupported on low-end and older hardware.
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</constant>
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<constant name="MSAA_16X" value="4" enum="MSAA">
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Use 16× Multisample Antialiasing. This has a very high performance cost. The difference between 8× and 16× MSAA may not always be visible in real gameplay conditions. Likely unsupported on medium and low-end hardware.
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</constant>
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<constant name="MSAA_MAX" value="5" enum="MSAA">
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<constant name="MSAA_MAX" value="4" enum="MSAA">
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Represents the size of the [enum MSAA] enum.
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</constant>
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<constant name="SCREEN_SPACE_AA_DISABLED" value="0" enum="ScreenSpaceAA">
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