Add high quality glow mode
This commit is contained in:
parent
2cfc5b8680
commit
8da3c739bf
13 changed files with 58 additions and 13 deletions
|
|
@ -478,6 +478,8 @@ void EditorNode::_notification(int p_what) {
|
|||
RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_enabled"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_amount"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_limit"));
|
||||
bool glow_bicubic = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0;
|
||||
RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic);
|
||||
bool glow_high_quality = GLOBAL_GET("rendering/quality/glow/use_high_quality");
|
||||
RS::get_singleton()->environment_glow_set_use_high_quality(glow_high_quality);
|
||||
RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality")));
|
||||
RS::get_singleton()->environment_set_ssr_roughness_quality(ssr_roughness_quality);
|
||||
RS::SubSurfaceScatteringQuality sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_quality")));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue