Makes more editor strings translatable
* Title of Sprite Editor convert preview dialogs * Title of UV Channel Debug dialog * Various editor warnings * GridMap popup menu item "Paste Selects" * Tileset editor shape button texts * MeshLibrary update confirmation text
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10 changed files with 15 additions and 15 deletions
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@ -262,7 +262,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
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if (connecting_to_node != StringName()) {
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if (state_machine->has_transition(connecting_from, connecting_to_node)) {
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EditorNode::get_singleton()->show_warning("Transition exists!");
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EditorNode::get_singleton()->show_warning(TTR("Transition exists!"));
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} else {
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@ -456,7 +456,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
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add_child(err_dialog);
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debug_uv_dialog = memnew(AcceptDialog);
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debug_uv_dialog->set_title("UV Channel Debug");
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debug_uv_dialog->set_title(TTR("UV Channel Debug"));
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add_child(debug_uv_dialog);
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debug_uv = memnew(Control);
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debug_uv->set_custom_minimum_size(Size2(600, 600) * EDSCALE);
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@ -241,7 +241,7 @@ void MeshLibraryEditor::_menu_cbk(int p_option) {
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} break;
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case MENU_OPTION_UPDATE_FROM_SCENE: {
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cd->set_text("Update from existing scene?:\n" + String(mesh_library->get_meta("_editor_source_scene")));
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cd->set_text(vformat(TTR("Update from existing scene?:\n%s"), String(mesh_library->get_meta("_editor_source_scene"))));
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cd->popup_centered(Size2(500, 60));
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} break;
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}
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@ -1559,7 +1559,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
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Node *sn = _find_script_node(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root(), script);
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if (!sn) {
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EditorNode::get_singleton()->show_warning("Can't drop nodes because script '" + get_name() + "' is not used in this scene.");
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EditorNode::get_singleton()->show_warning(vformat(TTR("Can't drop nodes because script '%s' is not used in this scene."), get_name()));
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return;
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}
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@ -125,7 +125,7 @@ void SpriteEditor::_menu_option(int p_option) {
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case MENU_OPTION_CONVERT_TO_MESH_2D: {
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debug_uv_dialog->get_ok()->set_text(TTR("Create Mesh2D"));
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debug_uv_dialog->set_title("Mesh2D Preview");
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debug_uv_dialog->set_title(TTR("Mesh2D Preview"));
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_update_mesh_data();
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debug_uv_dialog->popup_centered();
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@ -135,7 +135,7 @@ void SpriteEditor::_menu_option(int p_option) {
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case MENU_OPTION_CONVERT_TO_POLYGON_2D: {
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debug_uv_dialog->get_ok()->set_text(TTR("Create Polygon2D"));
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debug_uv_dialog->set_title("Polygon2D Preview");
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debug_uv_dialog->set_title(TTR("Polygon2D Preview"));
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_update_mesh_data();
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debug_uv_dialog->popup_centered();
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@ -144,7 +144,7 @@ void SpriteEditor::_menu_option(int p_option) {
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case MENU_OPTION_CREATE_COLLISION_POLY_2D: {
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debug_uv_dialog->get_ok()->set_text(TTR("Create CollisionPolygon2D"));
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debug_uv_dialog->set_title("CollisionPolygon2D Preview");
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debug_uv_dialog->set_title(TTR("CollisionPolygon2D Preview"));
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_update_mesh_data();
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debug_uv_dialog->popup_centered();
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@ -154,7 +154,7 @@ void SpriteEditor::_menu_option(int p_option) {
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case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: {
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debug_uv_dialog->get_ok()->set_text(TTR("Create LightOccluder2D"));
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debug_uv_dialog->set_title("LightOccluder2D Preview");
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debug_uv_dialog->set_title(TTR("LightOccluder2D Preview"));
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_update_mesh_data();
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debug_uv_dialog->popup_centered();
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@ -202,7 +202,7 @@ void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {
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Ref<Resource> texture = ResourceLoader::load(p_file);
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if (!texture.is_valid()) {
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EditorNode::get_singleton()->show_warning("Unable to load images");
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EditorNode::get_singleton()->show_warning(TTR("Unable to load images"));
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ERR_FAIL_COND(!texture.is_valid());
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}
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if (texture != split_sheet_preview->get_texture()) {
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@ -2036,10 +2036,10 @@ void TileSetEditor::_update_toggle_shape_button() {
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tools[SHAPE_TOGGLE_TYPE]->hide();
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} else if (concave.is_valid()) {
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tools[SHAPE_TOGGLE_TYPE]->set_icon(get_icon("ConvexPolygonShape2D", "EditorIcons"));
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tools[SHAPE_TOGGLE_TYPE]->set_text("Make Convex");
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tools[SHAPE_TOGGLE_TYPE]->set_text(TTR("Make Convex"));
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} else if (convex.is_valid()) {
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tools[SHAPE_TOGGLE_TYPE]->set_icon(get_icon("ConcavePolygonShape2D", "EditorIcons"));
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tools[SHAPE_TOGGLE_TYPE]->set_text("Make Concave");
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tools[SHAPE_TOGGLE_TYPE]->set_text(TTR("Make Concave"));
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} else {
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// Shouldn't happen
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separator_shape_toggle->hide();
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