Add String.is_valid_unicode_identifier()

- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
This commit is contained in:
Haoyu Qiu 2024-08-23 14:30:51 +08:00
parent db76de5de8
commit 8bf4ecc026
22 changed files with 132 additions and 60 deletions

View file

@ -833,7 +833,7 @@ VisualShader::Type VisualShader::get_shader_type() const {
}
void VisualShader::add_varying(const String &p_name, VaryingMode p_mode, VaryingType p_type) {
ERR_FAIL_COND(!p_name.is_valid_identifier());
ERR_FAIL_COND(!p_name.is_valid_ascii_identifier());
ERR_FAIL_INDEX((int)p_mode, (int)VARYING_MODE_MAX);
ERR_FAIL_INDEX((int)p_type, (int)VARYING_TYPE_MAX);
ERR_FAIL_COND(varyings.has(p_name));
@ -4571,7 +4571,7 @@ String VisualShaderNodeGroupBase::get_outputs() const {
}
bool VisualShaderNodeGroupBase::is_valid_port_name(const String &p_name) const {
if (!p_name.is_valid_identifier()) {
if (!p_name.is_valid_ascii_identifier()) {
return false;
}
for (int i = 0; i < get_input_port_count(); i++) {