Add String.is_valid_unicode_identifier()
- Adds `is_valid_unicode_identifier()` - Adds `is_valid_ascii_identifier()` - Deprecates `is_valid_identifier()` - Renames `validate_identifier()` to `validate_ascii_identifier()`
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db76de5de8
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8bf4ecc026
22 changed files with 132 additions and 60 deletions
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@ -833,7 +833,7 @@ VisualShader::Type VisualShader::get_shader_type() const {
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}
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void VisualShader::add_varying(const String &p_name, VaryingMode p_mode, VaryingType p_type) {
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ERR_FAIL_COND(!p_name.is_valid_identifier());
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ERR_FAIL_COND(!p_name.is_valid_ascii_identifier());
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ERR_FAIL_INDEX((int)p_mode, (int)VARYING_MODE_MAX);
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ERR_FAIL_INDEX((int)p_type, (int)VARYING_TYPE_MAX);
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ERR_FAIL_COND(varyings.has(p_name));
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@ -4571,7 +4571,7 @@ String VisualShaderNodeGroupBase::get_outputs() const {
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}
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bool VisualShaderNodeGroupBase::is_valid_port_name(const String &p_name) const {
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if (!p_name.is_valid_identifier()) {
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if (!p_name.is_valid_ascii_identifier()) {
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return false;
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}
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for (int i = 0; i < get_input_port_count(); i++) {
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