Changed import workflow

-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
This commit is contained in:
Juan Linietsky 2016-05-27 14:18:40 -03:00
parent eb7227a20b
commit 8be2fabbe5
54 changed files with 1258 additions and 636 deletions

View file

@ -36,14 +36,24 @@ void EditorResourcePreview::_preview_ready(const String& p_str,const Ref<Texture
//print_line("preview is ready");
preview_mutex->lock();
String path = p_str;
uint32_t hash=0;
if (p_str.begins_with("ID:")) {
hash=p_str.get_slicec(':',2).to_int();
path="ID:"+p_str.get_slicec(':',1);
}
Item item;
item.order=order++;
item.preview=p_texture;
cache[p_str]=item;
item.last_hash=hash;
cache[path]=item;
Object *recv = ObjectDB::get_instance(id);
if (recv) {
recv->call_deferred(p_func,p_str,p_texture,p_ud);
recv->call_deferred(p_func,path,p_texture,p_ud);
}
preview_mutex->unlock();
@ -51,7 +61,12 @@ void EditorResourcePreview::_preview_ready(const String& p_str,const Ref<Texture
Ref<Texture> EditorResourcePreview::_generate_preview(const QueueItem& p_item,const String& cache_base) {
String type = ResourceLoader::get_resource_type(p_item.path);
String type;
if (p_item.resource.is_valid())
type=p_item.resource->get_type();
else
type=ResourceLoader::get_resource_type(p_item.path);
//print_line("resource type is: "+type);
if (type=="")
@ -62,24 +77,31 @@ Ref<Texture> EditorResourcePreview::_generate_preview(const QueueItem& p_item,co
for(int i=0;i<preview_generators.size();i++) {
if (!preview_generators[i]->handles(type))
continue;
generated = preview_generators[i]->generate_from_path(p_item.path);
if (p_item.resource.is_valid()) {
generated = preview_generators[i]->generate(p_item.resource);
} else {
generated = preview_generators[i]->generate_from_path(p_item.path);
}
break;
}
if (generated.is_valid()) {
//print_line("was generated");
int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
//wow it generated a preview... save cache
ResourceSaver::save(cache_base+".png",generated);
FileAccess *f=FileAccess::open(cache_base+".txt",FileAccess::WRITE);
f->store_line(itos(thumbnail_size));
f->store_line(itos(FileAccess::get_modified_time(p_item.path)));
f->store_line(FileAccess::get_md5(p_item.path));
memdelete(f);
} else {
//print_line("was not generated");
if (!p_item.resource.is_valid()) {
// cache the preview in case it's a resource on disk
if (generated.is_valid()) {
//print_line("was generated");
int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
//wow it generated a preview... save cache
ResourceSaver::save(cache_base+".png",generated);
FileAccess *f=FileAccess::open(cache_base+".txt",FileAccess::WRITE);
f->store_line(itos(thumbnail_size));
f->store_line(itos(FileAccess::get_modified_time(p_item.path)));
f->store_line(FileAccess::get_md5(p_item.path));
memdelete(f);
} else {
//print_line("was not generated");
}
}
return generated;
@ -113,8 +135,17 @@ void EditorResourcePreview::_thread() {
if (cache.has(item.path)) {
//already has it because someone loaded it, just let it know it's ready
if (item.resource.is_valid()) {
item.path+=":"+itos(cache[item.path].last_hash); //keep last hash (see description of what this is in condition below)
}
call_deferred("_preview_ready",item.path,cache[item.path].preview,item.id,item.function,item.userdata);
} else if (item.resource.is_valid()){
texture=_generate_preview(item,String());
//adding hash to the end of path (should be ID:<objid>:<hash>) because of 5 argument limit to call_deferred
call_deferred("_preview_ready",item.path+":"+itos(item.resource->hash_edited_version()),texture,item.id,item.function,item.userdata);
} else {
@ -194,6 +225,35 @@ void EditorResourcePreview::_thread() {
void EditorResourcePreview::queue_edited_resource_preview(const Ref<Resource>& p_res, Object* p_receiver, const StringName& p_receiver_func, const Variant& p_userdata) {
ERR_FAIL_NULL(p_receiver);
ERR_FAIL_COND(!p_res.is_valid());
preview_mutex->lock();
String path_id = "ID:"+itos(p_res->get_instance_ID());
if (cache.has(path_id) && cache[path_id].last_hash==p_res->hash_edited_version()) {
cache[path_id].order=order++;
p_receiver->call_deferred(p_receiver_func,path_id,cache[path_id].preview,p_userdata);
preview_mutex->unlock();
return;
}
//print_line("send to thread "+p_path);
QueueItem item;
item.function=p_receiver_func;
item.id=p_receiver->get_instance_ID();
item.resource=p_res;
item.path=path_id;
item.userdata=p_userdata;
queue.push_back(item);
preview_mutex->unlock();
preview_sem->post();
}
void EditorResourcePreview::queue_resource_preview(const String& p_path, Object* p_receiver, const StringName& p_receiver_func, const Variant& p_userdata) {
@ -204,7 +264,6 @@ void EditorResourcePreview::queue_resource_preview(const String& p_path, Object*
p_receiver->call_deferred(p_receiver_func,p_path,cache[p_path].preview,p_userdata);
preview_mutex->unlock();
return;
}
//print_line("send to thread "+p_path);