Create GDExtension clases for PhysicsServer3D
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support) * Some changes on native struct binding for PhysicsServer This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
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44 changed files with 2486 additions and 110 deletions
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<member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true">
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If [code]true[/code], the slider can be interacted with. If [code]false[/code], the value can be changed only by code.
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</member>
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<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="2" />
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<member name="scrollable" type="bool" setter="set_scrollable" getter="is_scrollable" default="true">
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If [code]true[/code], the value can be changed using the mouse wheel.
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</member>
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<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="0" />
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<member name="tick_count" type="int" setter="set_ticks" getter="get_ticks" default="0">
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Number of ticks displayed on the slider, including border ticks. Ticks are uniformly-distributed value markers.
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</member>
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