Merge pull request #52504 from V-Sekai/gltf_8_uv

8 uvs for glTF2, URI decode and Vertex Custom api
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Juan Linietsky 2021-09-11 16:42:35 -03:00 committed by GitHub
commit 8aedcfced7
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11 changed files with 232 additions and 47 deletions

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@ -27,6 +27,7 @@
}" />
<argument index="4" name="material" type="Material" default="null" />
<argument index="5" name="name" type="String" default="&quot;&quot;" />
<argument index="6" name="flags" type="int" default="0" />
<description>
Creates a new surface, analogous to [method ArrayMesh.add_surface_from_arrays].
Surfaces are created to be rendered using a [code]primitive[/code], which may be any of the types defined in [enum Mesh.PrimitiveType]. (As a note, when using indices, it is recommended to only use points, lines, or triangles.) [method Mesh.get_surface_count] will become the [code]surf_idx[/code] for this new surface.
@ -94,6 +95,13 @@
Returns the amount of surfaces that the mesh holds.
</description>
</method>
<method name="get_surface_format" qualifiers="const">
<return type="int" />
<argument index="0" name="surface_idx" type="int" />
<description>
Returns the format of the surface that the mesh holds.
</description>
</method>
<method name="get_surface_lod_count" qualifiers="const">
<return type="int" />
<argument index="0" name="surface_idx" type="int" />

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@ -210,6 +210,8 @@
</constant>
<constant name="ARRAY_FORMAT_CUSTOM_BASE" value="13" enum="ArrayFormat">
</constant>
<constant name="ARRAY_FORMAT_CUSTOM_BITS" value="3" enum="ArrayFormat">
</constant>
<constant name="ARRAY_FORMAT_CUSTOM0_SHIFT" value="13" enum="ArrayFormat">
</constant>
<constant name="ARRAY_FORMAT_CUSTOM1_SHIFT" value="16" enum="ArrayFormat">