Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
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83 changed files with 2155 additions and 8187 deletions
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@ -31,7 +31,7 @@
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#ifndef DISPLAY_SERVER_X11_H
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#define DISPLAY_SERVER_X11_H
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#include "drivers/opengl/rasterizer_platforms.h"
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#include "drivers/gles3/rasterizer_platforms.h"
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#ifdef X11_ENABLED
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@ -48,7 +48,7 @@
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#include "servers/rendering/renderer_compositor.h"
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#include "servers/rendering_server.h"
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#if defined(OPENGL_ENABLED)
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#if defined(GLES3_ENABLED)
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#include "gl_manager_x11.h"
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#endif
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@ -101,7 +101,7 @@ class DisplayServerX11 : public DisplayServer {
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Atom requested;
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int xdnd_version;
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#if defined(OPENGL_ENABLED)
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#if defined(GLES3_ENABLED)
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GLManager_X11 *gl_manager = nullptr;
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#endif
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#if defined(VULKAN_ENABLED)
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