Use OpenGL 3.3 core profile instead of compatibility profile

- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
This commit is contained in:
Clay John 2021-10-26 08:18:39 -07:00 committed by Hugo Locurcio
parent ce97ddbcb1
commit 8a10bb7d0d
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GPG key ID: 39E8F8BE30B0A49C
83 changed files with 2155 additions and 8187 deletions

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@ -31,7 +31,7 @@
#ifndef DISPLAY_SERVER_X11_H
#define DISPLAY_SERVER_X11_H
#include "drivers/opengl/rasterizer_platforms.h"
#include "drivers/gles3/rasterizer_platforms.h"
#ifdef X11_ENABLED
@ -48,7 +48,7 @@
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering_server.h"
#if defined(OPENGL_ENABLED)
#if defined(GLES3_ENABLED)
#include "gl_manager_x11.h"
#endif
@ -101,7 +101,7 @@ class DisplayServerX11 : public DisplayServer {
Atom requested;
int xdnd_version;
#if defined(OPENGL_ENABLED)
#if defined(GLES3_ENABLED)
GLManager_X11 *gl_manager = nullptr;
#endif
#if defined(VULKAN_ENABLED)