Remove or make verbose some debugging prints

The message about SpatialMaterial conversion was turned into a warning,
as it can potentially interfere with porting projects from Godot 3.x
(if there's a bug in the conversion code).
This commit is contained in:
Hugo Locurcio 2021-12-05 23:21:27 +01:00
parent 49799ab454
commit 89ec3d3bc7
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C
8 changed files with 4 additions and 17 deletions

View file

@ -4236,7 +4236,6 @@ void EditorNode::_dock_make_float() {
Size2 dock_size = dock->get_size() + borders * 2; // remember size
Point2 dock_screen_pos = dock->get_global_position() + get_tree()->get_root()->get_position() - borders;
print_line("dock pos: " + dock->get_global_position() + " window pos: " + get_tree()->get_root()->get_position());
int dock_index = dock->get_index();
dock_slot[dock_popup_selected]->remove_child(dock);