Greatly reduce shader conversion time & fix spec constant bitmasking on D3D12.
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2 changed files with 1 additions and 5 deletions
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@ -32,7 +32,7 @@ else:
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# Mesa NIR
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# Check for latest version: https://github.com/godotengine/godot-nir-static/releases/latest
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mesa_version = "23.1.9-1"
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mesa_version = "23.1.9-2"
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# WinPixEventRuntime
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# Check for latest version: https://www.nuget.org/api/v2/package/WinPixEventRuntime (check downloaded filename)
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pix_version = "1.0.240308001"
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