Add information about file extension to GDScript, CSharpScript, and Shader
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3 changed files with 6 additions and 5 deletions
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CSharpScript" inherits="Script" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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A script implemented in the C# programming language (Mono-enabled builds only).
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A script implemented in the C# programming language, saved with the [code].cs[/code] extension (Mono-enabled builds only).
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</brief_description>
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<description>
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This class represents a C# script. It is the C# equivalent of the [GDScript] class and is only available in Mono-enabled Godot builds.
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