Rename OSX to macOS and iPhoneOS to iOS.

This commit is contained in:
bruvzg 2022-07-20 09:28:22 +03:00
parent 292c952e3b
commit 8823eae328
No known key found for this signature in database
GPG key ID: 7960FCF39844EC38
245 changed files with 1151 additions and 1149 deletions

View file

@ -1304,7 +1304,7 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
{
Vector<String> FSR_upscale_modes;
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
// MoltenVK does not support some of the operations used by the normal mode of FSR. Fallback works just fine though.
FSR_upscale_modes.push_back("\n#define MODE_FSR_UPSCALE_FALLBACK\n");
#else

View file

@ -4263,7 +4263,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
rb->volumetric_fog->fog_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
RD::get_singleton()->set_resource_name(rb->volumetric_fog->fog_map, "Fog map");
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
Vector<uint8_t> dm;
dm.resize(target_width * target_height * volumetric_fog_depth * 4);
dm.fill(0);
@ -4352,7 +4352,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
#else
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
@ -4372,7 +4372,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
#else
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
@ -4384,7 +4384,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
#else
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
@ -4656,7 +4656,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
}
{
RD::Uniform u;
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
#else
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
@ -4667,7 +4667,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
}
{
RD::Uniform u;
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
#else
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
@ -4679,7 +4679,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
{
RD::Uniform u;
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
#else
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;

View file

@ -177,7 +177,7 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c
for (const KeyValue<StringName, CharString> &E : p_version->code_sections) {
builder.append(String("#define ") + String(E.key) + "_CODE_USED\n");
}
#if defined(OSX_ENABLED) || defined(IPHONE_ENABLED)
#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
builder.append("#define MOLTENVK_USED\n");
#endif
} break;