Rename OSX to macOS and iPhoneOS to iOS.

This commit is contained in:
bruvzg 2022-07-20 09:28:22 +03:00
parent 292c952e3b
commit 8823eae328
No known key found for this signature in database
GPG key ID: 7960FCF39844EC38
245 changed files with 1151 additions and 1149 deletions

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@ -685,7 +685,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
I = args.front();
while (I) {
#ifdef OSX_ENABLED
#ifdef MACOS_ENABLED
// Ignore the process serial number argument passed by macOS Gatekeeper.
// Otherwise, Godot would try to open a non-existent project on the first start and abort.
if (I->get().begins_with("-psn_")) {
@ -2668,7 +2668,7 @@ bool Main::start() {
ERR_FAIL_COND_V_MSG(!scene, false, "Failed loading scene: " + local_game_path);
sml->add_current_scene(scene);
#ifdef OSX_ENABLED
#ifdef MACOS_ENABLED
String mac_iconpath = GLOBAL_DEF("application/config/macos_native_icon", "Variant()");
if (!mac_iconpath.is_empty()) {
DisplayServer::get_singleton()->set_native_icon(mac_iconpath);