Rename OSX to macOS and iPhoneOS to iOS.
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292c952e3b
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245 changed files with 1151 additions and 1149 deletions
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@ -685,7 +685,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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I = args.front();
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while (I) {
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#ifdef OSX_ENABLED
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#ifdef MACOS_ENABLED
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// Ignore the process serial number argument passed by macOS Gatekeeper.
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// Otherwise, Godot would try to open a non-existent project on the first start and abort.
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if (I->get().begins_with("-psn_")) {
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@ -2668,7 +2668,7 @@ bool Main::start() {
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ERR_FAIL_COND_V_MSG(!scene, false, "Failed loading scene: " + local_game_path);
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sml->add_current_scene(scene);
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#ifdef OSX_ENABLED
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#ifdef MACOS_ENABLED
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String mac_iconpath = GLOBAL_DEF("application/config/macos_native_icon", "Variant()");
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if (!mac_iconpath.is_empty()) {
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DisplayServer::get_singleton()->set_native_icon(mac_iconpath);
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