[GDNative] better header include paths
The old include paths caused some problems on some compilers, for example including "string.h" was ambiguous.
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39 changed files with 137 additions and 113 deletions
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@ -1,14 +1,15 @@
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#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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env.add_source_files(env.modules_sources, "*.cpp")
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env.add_source_files(env.modules_sources, "godot/*.cpp")
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mod_env = env_modules.Clone()
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mod_env.add_source_files(env.modules_sources, "*.cpp")
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mod_env.add_source_files(env.modules_sources, "godot/*.cpp")
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env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN'])
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mod_env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN'])
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mod_env.Append(CPPPATH=['#modules/gdnative/'])
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if "platform" in env and env["platform"] == "x11": # there has to be a better solution?
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env.Append(LINKFLAGS=["-rdynamic"])
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env.use_ptrcall = True
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Export('env')
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mod_env.Append(LINKFLAGS=["-rdynamic"])
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mod_env.use_ptrcall = True
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