[Debugger] Move most profilers to ServersDebugger.
Also splits bandwidth/rpc profiler (RPCProfiler is now in SceneDebugger).
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19 changed files with 780 additions and 644 deletions
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@ -49,16 +49,11 @@ public:
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private:
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typedef DebuggerMarshalls::OutputError ErrorMessage;
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struct NetworkProfiler;
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struct ServersProfiler;
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struct ScriptsProfiler;
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struct VisualProfiler;
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struct PerformanceProfiler;
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class MultiplayerProfiler;
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class PerformanceProfiler;
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NetworkProfiler *network_profiler = nullptr;
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ServersProfiler *servers_profiler = nullptr;
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VisualProfiler *visual_profiler = nullptr;
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PerformanceProfiler *performance_profiler = nullptr;
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Ref<MultiplayerProfiler> multiplayer_profiler;
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Ref<PerformanceProfiler> performance_profiler;
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Ref<RemoteDebuggerPeer> peer;
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@ -97,7 +92,6 @@ private:
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bool is_peer_connected() { return peer->is_peer_connected(); }
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void flush_output();
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void _send_resource_usage();
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void _send_stack_vars(List<String> &p_names, List<Variant> &p_vals, int p_type);
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Error _profiler_capture(const String &p_cmd, const Array &p_data, bool &r_captured);
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