Merge pull request #51155 from Chaosus/shader_fix_specular_mode
Fix a default shader specular render mode to `SCHLICK_GGX`
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commit
85399a9170
3 changed files with 12 additions and 11 deletions
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@ -466,6 +466,11 @@ layout(location = 0) out vec4 frag_color;
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#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
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/* Make a default specular mode SPECULAR_SCHLICK_GGX. */
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#if !defined(SPECULAR_DISABLED) && !defined(SPECULAR_SCHLICK_GGX) && !defined(SPECULAR_BLINN) && !defined(SPECULAR_PHONG) && !defined(SPECULAR_TOON)
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#define SPECULAR_SCHLICK_GGX
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#endif
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#include "scene_forward_lights_inc.glsl"
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#include "scene_forward_gi_inc.glsl"
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@ -491,6 +491,11 @@ layout(location = 0) out vec4 frag_color;
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#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
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/* Make a default specular mode SPECULAR_SCHLICK_GGX. */
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#if !defined(SPECULAR_DISABLED) && !defined(SPECULAR_SCHLICK_GGX) && !defined(SPECULAR_BLINN) && !defined(SPECULAR_PHONG) && !defined(SPECULAR_TOON)
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#define SPECULAR_SCHLICK_GGX
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#endif
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#include "scene_forward_lights_inc.glsl"
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#endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
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