class reference proofreading
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Object" version="4.0">
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<brief_description>
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Base class for all non built-in types.
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Base class for all non-built-in types.
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</brief_description>
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<description>
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Every class which is not a built-in type inherits from this class.
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</argument>
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<description>
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Connects a [code]signal[/code] to a [code]callable[/code]. Pass optional [code]binds[/code] to the call as an [Array] of parameters. These parameters will be passed to the [Callable]'s method after any parameter used in the call to [method emit_signal]. Use [code]flags[/code] to set deferred or one-shot connections. See [enum ConnectFlags] constants.
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[b]Note:[/b] This method is the legacy implementation for connecting signals. The recommend modern approach is to use [method Signal.connect] and to use [method Callable.bind] to add and validate parameter binds. Both syntaxes are shown below.
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[b]Note:[/b] This method is the legacy implementation for connecting signals. The recommended modern approach is to use [method Signal.connect] and to use [method Callable.bind] to add and validate parameter binds. Both syntaxes are shown below.
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A signal can only be connected once to a [Callable]. It will throw an error if already connected, unless the signal was connected with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method is_connected] to check for existing connections.
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If the callable's target is destroyed in the game's lifecycle, the connection will be lost.
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[b]Examples with recommended syntax:[/b]
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