Update core documentation to match recent C# changes

Also a few minor API changes like adding AABB.abs()

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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Aaron Franke 2020-07-21 14:07:00 -04:00
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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Transform2D" version="4.0">
<brief_description>
2D transformation (3×2 matrix).
2D transformation (2×3 matrix).
</brief_description>
<description>
Represents one or many transformations in 2D space such as translation, rotation, or scaling. It consists of two [member x] and [member y] [Vector2]s and an [member origin]. It is similar to a 3×2 matrix.
2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of a three [Vector2] values: [member x], [member y], and the [member origin].
For more information, read the "Matrices and transforms" documentation article.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link>
</tutorials>
<methods>
<method name="Transform2D">
@ -28,7 +30,7 @@
<argument index="2" name="origin" type="Vector2">
</argument>
<description>
Constructs the transform from 3 [Vector2]s representing x, y, and origin.
Constructs the transform from 3 [Vector2] values representing [member x], [member y], and the [member origin] (the three column vectors).
</description>
</method>
<method name="Transform2D">
@ -46,7 +48,7 @@
<return type="Transform2D">
</return>
<description>
Returns the inverse of the matrix.
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
</description>
</method>
<method name="basis_xform">
@ -55,7 +57,8 @@
<argument index="0" name="v" type="Vector2">
</argument>
<description>
Transforms the given vector by this transform's basis (no translation).
Returns a vector transformed (multiplied) by the basis matrix.
This method does not account for translation (the origin vector).
</description>
</method>
<method name="basis_xform_inv">
@ -64,7 +67,8 @@
<argument index="0" name="v" type="Vector2">
</argument>
<description>
Inverse-transforms the given vector by this transform's basis (no translation).
Returns a vector transformed (multiplied) by the inverse basis matrix.
This method does not account for translation (the origin vector).
</description>
</method>
<method name="get_origin">
@ -96,14 +100,14 @@
<argument index="1" name="weight" type="float">
</argument>
<description>
Returns a transform interpolated between this transform and another by a given weight (0-1).
Returns a transform interpolated between this transform and another by a given weight (on the range of 0.0 to 1.0).
</description>
</method>
<method name="inverse">
<return type="Transform2D">
</return>
<description>
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use [method affine_inverse] for transforms with scaling).
</description>
</method>
<method name="is_equal_approx">
@ -119,7 +123,7 @@
<return type="Transform2D">
</return>
<description>
Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors.
Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1).
</description>
</method>
<method name="rotated">
@ -171,24 +175,24 @@
</methods>
<members>
<member name="origin" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )">
The transform's translation offset.
The origin vector (column 2, the third column). Equivalent to array index [code]2[/code]. The origin vector represents translation.
</member>
<member name="x" type="Vector2" setter="" getter="" default="Vector2( 1, 0 )">
The X axis of 2×2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
The basis matrix's X vector (column 0). Equivalent to array index [code]0[/code].
</member>
<member name="y" type="Vector2" setter="" getter="" default="Vector2( 0, 1 )">
The Y axis of 2×2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
The basis matrix's Y vector (column 1). Equivalent to array index [code]1[/code].
</member>
</members>
<constants>
<constant name="IDENTITY" value="Transform2D( 1, 0, 0, 1, 0, 0 )">
[Transform2D] with no translation, rotation or scaling applied. When applied to other data structures, [constant IDENTITY] performs no transformation.
The identity [Transform2D] with no translation, rotation or scaling applied. When applied to other data structures, [constant IDENTITY] performs no transformation.
</constant>
<constant name="FLIP_X" value="Transform2D( -1, 0, 0, 1, 0, 0 )">
[Transform2D] with mirroring applied parallel to the X axis.
The [Transform2D] that will flip something along the X axis.
</constant>
<constant name="FLIP_Y" value="Transform2D( 1, 0, 0, -1, 0, 0 )">
[Transform2D] with mirroring applied parallel to the Y axis.
The [Transform2D] that will flip something along the Y axis.
</constant>
</constants>
</class>