Replace malloc's with Godot's memalloc macro

This commit is contained in:
Ev1lbl0w 2021-03-10 18:31:44 +00:00
parent 01851defb5
commit 838e7d0a8d
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GPG key ID: B383693E3746E58A
6 changed files with 37 additions and 26 deletions

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@ -415,8 +415,7 @@ GD_PINVOKE_EXPORT int32_t monodroid_get_system_property(const char *p_name, char
if (r_value) {
if (len >= 0) {
*r_value = (char *)malloc(len + 1);
if (!*r_value)
return -1;
ERR_FAIL_NULL_V_MSG(*r_value, -1, "Out of memory.");
memcpy(*r_value, prop_value_str, len);
(*r_value)[len] = '\0';
} else {
@ -637,6 +636,7 @@ GD_PINVOKE_EXPORT int32_t _monodroid_get_dns_servers(void **r_dns_servers_array)
if (dns_servers_count > 0) {
size_t ret_size = sizeof(char *) * (size_t)dns_servers_count;
*r_dns_servers_array = malloc(ret_size); // freed by the BCL
ERR_FAIL_NULL_MSG(*r_dns_servers_array, "Out of memory.");
memcpy(*r_dns_servers_array, dns_servers, ret_size);
}