From 8367e6243c20a23697a09b761697ace0b4b2f1bd Mon Sep 17 00:00:00 2001 From: Tim Krief Date: Fri, 7 Feb 2025 11:02:12 +0100 Subject: [PATCH] Use float instead of integers for durations --- doc/classes/Tween.xml | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index 45fb9f92a8..8a8a742fba 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -11,8 +11,8 @@ [codeblocks] [gdscript] var tween = get_tree().create_tween() - tween.tween_property($Sprite, "modulate", Color.RED, 1) - tween.tween_property($Sprite, "scale", Vector2(), 1) + tween.tween_property($Sprite, "modulate", Color.RED, 1.0) + tween.tween_property($Sprite, "scale", Vector2(), 1.0) tween.tween_callback($Sprite.queue_free) [/gdscript] [csharp] @@ -27,8 +27,8 @@ [codeblocks] [gdscript] var tween = get_tree().create_tween() - tween.tween_property($Sprite, "modulate", Color.RED, 1).set_trans(Tween.TRANS_SINE) - tween.tween_property($Sprite, "scale", Vector2(), 1).set_trans(Tween.TRANS_BOUNCE) + tween.tween_property($Sprite, "modulate", Color.RED, 1.0).set_trans(Tween.TRANS_SINE) + tween.tween_property($Sprite, "scale", Vector2(), 1.0).set_trans(Tween.TRANS_BOUNCE) tween.tween_callback($Sprite.queue_free) [/gdscript] [csharp] @@ -42,8 +42,8 @@ [codeblocks] [gdscript] var tween = get_tree().create_tween().bind_node(self).set_trans(Tween.TRANS_ELASTIC) - tween.tween_property($Sprite, "modulate", Color.RED, 1) - tween.tween_property($Sprite, "scale", Vector2(), 1) + tween.tween_property($Sprite, "modulate", Color.RED, 1.0) + tween.tween_property($Sprite, "scale", Vector2(), 1.0) tween.tween_callback($Sprite.queue_free) [/gdscript] [csharp] @@ -58,7 +58,7 @@ [gdscript] var tween = create_tween() for sprite in get_children(): - tween.tween_property(sprite, "position", Vector2(0, 0), 1) + tween.tween_property(sprite, "position", Vector2(0, 0), 1.0) [/gdscript] [csharp] Tween tween = CreateTween(); @@ -326,7 +326,7 @@ [codeblocks] [gdscript] var tween = get_tree().create_tween().set_loops() - tween.tween_callback(shoot).set_delay(1) + tween.tween_callback(shoot).set_delay(1.0) [/gdscript] [csharp] Tween tween = GetTree().CreateTween().SetLoops(); @@ -371,10 +371,10 @@ [codeblocks] [gdscript] var tween = create_tween().set_loops() - tween.tween_property($Sprite, "position:x", 200.0, 1).as_relative() + tween.tween_property($Sprite, "position:x", 200.0, 1.0).as_relative() tween.tween_callback(jump) tween.tween_interval(2) - tween.tween_property($Sprite, "position:x", -200.0, 1).as_relative() + tween.tween_property($Sprite, "position:x", -200.0, 1.0).as_relative() tween.tween_callback(jump) tween.tween_interval(2) [/gdscript] @@ -402,7 +402,7 @@ [codeblocks] [gdscript] var tween = create_tween() - tween.tween_method(look_at.bind(Vector3.UP), Vector3(-1, 0, -1), Vector3(1, 0, -1), 1) # The look_at() method takes up vector as second argument. + tween.tween_method(look_at.bind(Vector3.UP), Vector3(-1, 0, -1), Vector3(1, 0, -1), 1.0) # The look_at() method takes up vector as second argument. [/gdscript] [csharp] Tween tween = CreateTween(); @@ -414,7 +414,7 @@ [gdscript] func _ready(): var tween = create_tween() - tween.tween_method(set_label_text, 0, 10, 1).set_delay(1) + tween.tween_method(set_label_text, 0, 10, 1.0).set_delay(1.0) func set_label_text(value: int): $Label.text = "Counting " + str(value) @@ -447,8 +447,8 @@ [codeblocks] [gdscript] var tween = create_tween() - tween.tween_property($Sprite, "position", Vector2(100, 200), 1) - tween.tween_property($Sprite, "position", Vector2(200, 300), 1) + tween.tween_property($Sprite, "position", Vector2(100, 200), 1.0) + tween.tween_property($Sprite, "position", Vector2(200, 300), 1.0) [/gdscript] [csharp] Tween tween = CreateTween(); @@ -462,8 +462,8 @@ [codeblocks] [gdscript] var tween = create_tween() - tween.tween_property($Sprite, "position", Vector2.RIGHT * 300, 1).as_relative().set_trans(Tween.TRANS_SINE) - tween.tween_property($Sprite, "position", Vector2.RIGHT * 300, 1).as_relative().from_current().set_trans(Tween.TRANS_EXPO) + tween.tween_property($Sprite, "position", Vector2.RIGHT * 300, 1.0).as_relative().set_trans(Tween.TRANS_SINE) + tween.tween_property($Sprite, "position", Vector2.RIGHT * 300, 1.0).as_relative().from_current().set_trans(Tween.TRANS_EXPO) [/gdscript] [csharp] Tween tween = CreateTween();