Add ability to use custom script templates.
Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders
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10 changed files with 111 additions and 4 deletions
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@ -69,6 +69,19 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
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return script;
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}
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bool GDScriptLanguage::is_using_templates() {
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return true;
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}
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void GDScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
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String src = p_script->get_source_code();
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src = src.replace("%BASE%", p_base_class_name);
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src = src.replace("%TS%", _get_indentation());
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p_script->set_source_code(src);
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}
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bool GDScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
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GDParser parser;
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