Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
#69357
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7bffdca41c
commit
83135aa122
11 changed files with 69 additions and 81 deletions
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@ -637,7 +637,6 @@ void register_global_constants() {
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BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_SCRIPT_VARIABLE);
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BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_STORE_IF_NULL);
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BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_ANIMATE_AS_TRIGGER);
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BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED);
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BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE);
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BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_CLASS_IS_ENUM);
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@ -113,22 +113,21 @@ enum PropertyUsageFlags {
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PROPERTY_USAGE_RESTART_IF_CHANGED = 1 << 11,
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PROPERTY_USAGE_SCRIPT_VARIABLE = 1 << 12,
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PROPERTY_USAGE_STORE_IF_NULL = 1 << 13,
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PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 1 << 14,
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PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 1 << 15,
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PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE = 1 << 16,
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PROPERTY_USAGE_CLASS_IS_ENUM = 1 << 17,
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PROPERTY_USAGE_NIL_IS_VARIANT = 1 << 18,
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PROPERTY_USAGE_INTERNAL = 1 << 19,
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PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE = 1 << 20, // If the object is duplicated also this property will be duplicated.
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PROPERTY_USAGE_HIGH_END_GFX = 1 << 21,
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PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 22,
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PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 23,
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PROPERTY_USAGE_KEYING_INCREMENTS = 1 << 24, // Used in inspector to increment property when keyed in animation player.
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PROPERTY_USAGE_DEFERRED_SET_RESOURCE = 1 << 25, // when loading, the resource for this property can be set at the end of loading.
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PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT = 1 << 26, // For Object properties, instantiate them when creating in editor.
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PROPERTY_USAGE_EDITOR_BASIC_SETTING = 1 << 27, //for project or editor settings, show when basic settings are selected.
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PROPERTY_USAGE_READ_ONLY = 1 << 28, // Mark a property as read-only in the inspector.
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PROPERTY_USAGE_ARRAY = 1 << 29, // Used in the inspector to group properties as elements of an array.
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PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 1 << 14,
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PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE = 1 << 15,
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PROPERTY_USAGE_CLASS_IS_ENUM = 1 << 16,
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PROPERTY_USAGE_NIL_IS_VARIANT = 1 << 17,
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PROPERTY_USAGE_INTERNAL = 1 << 18,
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PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE = 1 << 19, // If the object is duplicated also this property will be duplicated.
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PROPERTY_USAGE_HIGH_END_GFX = 1 << 20,
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PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 21,
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PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 22,
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PROPERTY_USAGE_KEYING_INCREMENTS = 1 << 23, // Used in inspector to increment property when keyed in animation player.
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PROPERTY_USAGE_DEFERRED_SET_RESOURCE = 1 << 24, // when loading, the resource for this property can be set at the end of loading.
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PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT = 1 << 25, // For Object properties, instantiate them when creating in editor.
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PROPERTY_USAGE_EDITOR_BASIC_SETTING = 1 << 26, //for project or editor settings, show when basic settings are selected.
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PROPERTY_USAGE_READ_ONLY = 1 << 27, // Mark a property as read-only in the inspector.
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PROPERTY_USAGE_ARRAY = 1 << 28, // Used in the inspector to group properties as elements of an array.
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PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR,
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PROPERTY_USAGE_DEFAULT_INTL = PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNATIONALIZED,
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