Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player

#69357
This commit is contained in:
Silc Renew 2022-11-29 18:51:45 +09:00
parent 7bffdca41c
commit 83135aa122
11 changed files with 69 additions and 81 deletions

View file

@ -637,7 +637,6 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_SCRIPT_VARIABLE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_STORE_IF_NULL);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_ANIMATE_AS_TRIGGER);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_CLASS_IS_ENUM);

View file

@ -113,22 +113,21 @@ enum PropertyUsageFlags {
PROPERTY_USAGE_RESTART_IF_CHANGED = 1 << 11,
PROPERTY_USAGE_SCRIPT_VARIABLE = 1 << 12,
PROPERTY_USAGE_STORE_IF_NULL = 1 << 13,
PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 1 << 14,
PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 1 << 15,
PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE = 1 << 16,
PROPERTY_USAGE_CLASS_IS_ENUM = 1 << 17,
PROPERTY_USAGE_NIL_IS_VARIANT = 1 << 18,
PROPERTY_USAGE_INTERNAL = 1 << 19,
PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE = 1 << 20, // If the object is duplicated also this property will be duplicated.
PROPERTY_USAGE_HIGH_END_GFX = 1 << 21,
PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 22,
PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 23,
PROPERTY_USAGE_KEYING_INCREMENTS = 1 << 24, // Used in inspector to increment property when keyed in animation player.
PROPERTY_USAGE_DEFERRED_SET_RESOURCE = 1 << 25, // when loading, the resource for this property can be set at the end of loading.
PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT = 1 << 26, // For Object properties, instantiate them when creating in editor.
PROPERTY_USAGE_EDITOR_BASIC_SETTING = 1 << 27, //for project or editor settings, show when basic settings are selected.
PROPERTY_USAGE_READ_ONLY = 1 << 28, // Mark a property as read-only in the inspector.
PROPERTY_USAGE_ARRAY = 1 << 29, // Used in the inspector to group properties as elements of an array.
PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 1 << 14,
PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE = 1 << 15,
PROPERTY_USAGE_CLASS_IS_ENUM = 1 << 16,
PROPERTY_USAGE_NIL_IS_VARIANT = 1 << 17,
PROPERTY_USAGE_INTERNAL = 1 << 18,
PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE = 1 << 19, // If the object is duplicated also this property will be duplicated.
PROPERTY_USAGE_HIGH_END_GFX = 1 << 20,
PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 21,
PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 22,
PROPERTY_USAGE_KEYING_INCREMENTS = 1 << 23, // Used in inspector to increment property when keyed in animation player.
PROPERTY_USAGE_DEFERRED_SET_RESOURCE = 1 << 24, // when loading, the resource for this property can be set at the end of loading.
PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT = 1 << 25, // For Object properties, instantiate them when creating in editor.
PROPERTY_USAGE_EDITOR_BASIC_SETTING = 1 << 26, //for project or editor settings, show when basic settings are selected.
PROPERTY_USAGE_READ_ONLY = 1 << 27, // Mark a property as read-only in the inspector.
PROPERTY_USAGE_ARRAY = 1 << 28, // Used in the inspector to group properties as elements of an array.
PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR,
PROPERTY_USAGE_DEFAULT_INTL = PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNATIONALIZED,