Merge pull request #68492 from Sauermann/fix-picking-sort

Fix propagation order for 2D physics picking events
This commit is contained in:
Rémi Verschelde 2023-02-06 15:38:38 +01:00
commit 82ff7b4bce
No known key found for this signature in database
GPG key ID: C3336907360768E1
5 changed files with 50 additions and 0 deletions

View file

@ -277,6 +277,10 @@
<member name="physics_object_picking" type="bool" setter="set_physics_object_picking" getter="get_physics_object_picking" default="false">
If [code]true[/code], the objects rendered by viewport become subjects of mouse picking process.
</member>
<member name="physics_object_picking_sort" type="bool" setter="set_physics_object_picking_sort" getter="get_physics_object_picking_sort" default="false">
If [code]true[/code], objects receive mouse picking events sorted primarily by their [member CanvasItem.z_index] and secondarily by their position in the scene tree. If [code]false[/code], the order is undetermined.
[b]Note:[/b] This setting is disabled by default because of its potential expensive computational cost.
</member>
<member name="positional_shadow_atlas_16_bits" type="bool" setter="set_positional_shadow_atlas_16_bits" getter="get_positional_shadow_atlas_16_bits" default="true">
</member>
<member name="positional_shadow_atlas_quad_0" type="int" setter="set_positional_shadow_atlas_quadrant_subdiv" getter="get_positional_shadow_atlas_quadrant_subdiv" enum="Viewport.PositionalShadowAtlasQuadrantSubdiv" default="2">