C#: Remove unused code

- Remove `AotBuilder` that was used for MonoAOT in 3.x.
- Remove `PlaySettings` that was used for IDE support in 3.x.
- Remove `ApiAssembliesInfo` that was used for Project generation in 3.x.
- Remove pieces of the old iOS support from 3.x.
This commit is contained in:
Raul Santos 2024-01-22 05:38:20 +01:00
parent b6577ec5c7
commit 82380ec700
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GPG key ID: B532473AE3A803E4
5 changed files with 0 additions and 670 deletions

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@ -18,12 +18,6 @@ env_mono.add_source_files(env.modules_sources, "glue/*.cpp")
env_mono.add_source_files(env.modules_sources, "mono_gd/*.cpp")
env_mono.add_source_files(env.modules_sources, "utils/*.cpp")
env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.cpp")
if env["platform"] in ["macos", "ios"]:
env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.mm")
env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.m")
if env.editor_build:
env_mono.add_source_files(env.modules_sources, "editor/*.cpp")
SConscript("editor/script_templates/SCsub")