Namespaces instead of underscore prefix for binds

Thanks to neikeq for the initial work.

Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
This commit is contained in:
Max Hilbrunner 2021-08-13 16:46:14 +02:00
parent 3d673fac50
commit 81f7d1890b
14 changed files with 964 additions and 917 deletions

View file

@ -43,7 +43,7 @@
VisualScriptLanguage *visual_script_language = nullptr;
#ifdef TOOLS_ENABLED
static _VisualScriptEditor *vs_editor_singleton = nullptr;
static vs_bind::VisualScriptEditor *vs_editor_singleton = nullptr;
#endif
void register_visual_script_types() {
@ -114,10 +114,10 @@ void register_visual_script_types() {
#ifdef TOOLS_ENABLED
ClassDB::set_current_api(ClassDB::API_EDITOR);
GDREGISTER_CLASS(_VisualScriptEditor);
GDREGISTER_CLASS(vs_bind::VisualScriptEditor);
ClassDB::set_current_api(ClassDB::API_CORE);
vs_editor_singleton = memnew(_VisualScriptEditor);
Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", _VisualScriptEditor::get_singleton()));
vs_editor_singleton = memnew(vs_bind::VisualScriptEditor);
Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", vs_bind::VisualScriptEditor::get_singleton()));
VisualScriptEditor::register_editor();
#endif

View file

@ -4521,44 +4521,49 @@ void VisualScriptEditor::register_editor() {
EditorNode::add_plugin_init_callback(register_editor_callback);
}
Ref<VisualScriptNode> _VisualScriptEditor::create_node_custom(const String &p_name) {
void VisualScriptEditor::validate() {
}
namespace vs_bind {
Ref<VisualScriptNode> VisualScriptEditor::create_node_custom(const String &p_name) {
Ref<VisualScriptCustomNode> node;
node.instantiate();
node->set_script(singleton->custom_nodes[p_name]);
return node;
}
_VisualScriptEditor *_VisualScriptEditor::singleton = nullptr;
Map<String, REF> _VisualScriptEditor::custom_nodes;
VisualScriptEditor *VisualScriptEditor::singleton = nullptr;
Map<String, REF> VisualScriptEditor::custom_nodes;
_VisualScriptEditor::_VisualScriptEditor() {
VisualScriptEditor::VisualScriptEditor() {
singleton = this;
}
_VisualScriptEditor::~_VisualScriptEditor() {
VisualScriptEditor::~VisualScriptEditor() {
custom_nodes.clear();
}
void _VisualScriptEditor::add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script) {
void VisualScriptEditor::add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script) {
String node_name = "custom/" + p_category + "/" + p_name;
custom_nodes.insert(node_name, p_script);
VisualScriptLanguage::singleton->add_register_func(node_name, &_VisualScriptEditor::create_node_custom);
VisualScriptLanguage::singleton->add_register_func(node_name, &VisualScriptEditor::create_node_custom);
emit_signal(SNAME("custom_nodes_updated"));
}
void _VisualScriptEditor::remove_custom_node(const String &p_name, const String &p_category) {
void VisualScriptEditor::remove_custom_node(const String &p_name, const String &p_category) {
String node_name = "custom/" + p_category + "/" + p_name;
custom_nodes.erase(node_name);
VisualScriptLanguage::singleton->remove_register_func(node_name);
emit_signal(SNAME("custom_nodes_updated"));
}
void _VisualScriptEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_custom_node", "name", "category", "script"), &_VisualScriptEditor::add_custom_node);
ClassDB::bind_method(D_METHOD("remove_custom_node", "name", "category"), &_VisualScriptEditor::remove_custom_node);
void VisualScriptEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_custom_node", "name", "category", "script"), &VisualScriptEditor::add_custom_node);
ClassDB::bind_method(D_METHOD("remove_custom_node", "name", "category"), &VisualScriptEditor::remove_custom_node);
ADD_SIGNAL(MethodInfo("custom_nodes_updated"));
}
void VisualScriptEditor::validate() {
}
} // namespace vs_bind
#endif

View file

@ -332,28 +332,33 @@ public:
~VisualScriptEditor();
};
namespace vs_bind {
// Singleton
class _VisualScriptEditor : public Object {
GDCLASS(_VisualScriptEditor, Object);
class VisualScriptEditor : public Object {
GDCLASS(VisualScriptEditor, Object);
friend class VisualScriptLanguage;
protected:
static void _bind_methods();
static _VisualScriptEditor *singleton;
static VisualScriptEditor *singleton;
static Map<String, REF> custom_nodes;
static Ref<VisualScriptNode> create_node_custom(const String &p_name);
public:
static _VisualScriptEditor *get_singleton() { return singleton; }
static VisualScriptEditor *get_singleton() { return singleton; }
void add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script);
void remove_custom_node(const String &p_name, const String &p_category);
_VisualScriptEditor();
~_VisualScriptEditor();
VisualScriptEditor();
~VisualScriptEditor();
};
} // namespace vs_bind
#endif
#endif // VISUALSCRIPT_EDITOR_H