Rename uniform to parameter across the engine

This commit is contained in:
Yuri Rubinsky 2022-08-27 12:22:43 +03:00
parent 1c037c89d4
commit 8191b3c110
80 changed files with 1523 additions and 1494 deletions

View file

@ -57,8 +57,8 @@ void Texture3DEditor::_texture_changed() {
}
void Texture3DEditor::_update_material() {
material->set_shader_uniform("layer", (layer->get_value() + 0.5) / texture->get_depth());
material->set_shader_uniform("tex", texture->get_rid());
material->set_shader_parameter("layer", (layer->get_value() + 0.5) / texture->get_depth());
material->set_shader_parameter("tex", texture->get_rid());
String format = Image::get_format_name(texture->get_format());