Rename uniform to parameter across the engine
This commit is contained in:
parent
1c037c89d4
commit
8191b3c110
80 changed files with 1523 additions and 1494 deletions
|
|
@ -1070,7 +1070,7 @@ void EditorNode::_sources_changed(bool p_exist) {
|
|||
|
||||
// Reload the global shader variables, but this time
|
||||
// loading textures, as they are now properly imported.
|
||||
RenderingServer::get_singleton()->global_shader_uniforms_load_settings(true);
|
||||
RenderingServer::get_singleton()->global_shader_parameters_load_settings(true);
|
||||
|
||||
// Start preview thread now that it's safe.
|
||||
if (!singleton->cmdline_export_mode) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue