Add documentation to operators for math types
Co-authored-by: Raul Santos <raulsntos@gmail.com>
This commit is contained in:
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31 changed files with 1367 additions and 91 deletions
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@ -218,12 +218,15 @@
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<return type="bool" />
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<argument index="0" name="right" type="AABB" />
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<description>
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Returns [code]true[/code] if the vectors are not equal.
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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</description>
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</operator>
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<operator name="operator *">
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<return type="AABB" />
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<argument index="0" name="right" type="Transform3D" />
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<description>
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Inversely transforms (multiplies) the [AABB] by the given [Transform3D] transformation matrix.
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</description>
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</operator>
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<operator name="operator ==">
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@ -235,6 +238,8 @@
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<return type="bool" />
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<argument index="0" name="right" type="AABB" />
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<description>
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Returns [code]true[/code] if the AABBs are exactly equal.
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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</description>
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</operator>
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</operators>
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@ -232,18 +232,22 @@
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<return type="bool" />
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<argument index="0" name="right" type="Basis" />
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<description>
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Returns [code]true[/code] if the [Basis] matrices are not equal.
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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</description>
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</operator>
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<operator name="operator *">
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<return type="Basis" />
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<argument index="0" name="right" type="Basis" />
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<description>
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Composes these two basis matrices by multiplying them together. This has the effect of transforming the second basis (the child) by the first basis (the parent).
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</description>
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</operator>
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<operator name="operator *">
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<return type="Vector3" />
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<argument index="0" name="right" type="Vector3" />
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<description>
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Transforms (multiplies) the [Vector3] by the given [Basis] matrix.
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</description>
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</operator>
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<operator name="operator *">
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@ -269,12 +273,15 @@
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<return type="bool" />
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<argument index="0" name="right" type="Basis" />
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<description>
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Returns [code]true[/code] if the [Basis] matrices are exactly equal.
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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</description>
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</operator>
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<operator name="operator []">
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<return type="Vector3" />
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<argument index="0" name="index" type="int" />
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<description>
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Access basis components using their index. [code]b[0][/code] is equivalent to [code]b.x[/code], [code]b[1][/code] is equivalent to [code]b.y[/code], and [code]b[2][/code] is equivalent to [code]b.z[/code].
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</description>
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</operator>
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</operators>
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@ -863,54 +863,64 @@
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<return type="bool" />
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<argument index="0" name="right" type="Color" />
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<description>
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Returns [code]true[/code] if the colors are not equal.
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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</description>
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</operator>
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<operator name="operator *">
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<return type="Color" />
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<argument index="0" name="right" type="Color" />
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<description>
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Multiplies each component of the [Color] by the components of the given [Color].
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</description>
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</operator>
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<operator name="operator *">
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<return type="Color" />
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<argument index="0" name="right" type="float" />
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<description>
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Multiplies each component of the [Color] by the given [float].
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</description>
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</operator>
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<operator name="operator *">
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<return type="Color" />
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<argument index="0" name="right" type="int" />
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<description>
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Multiplies each component of the [Color] by the given [int].
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</description>
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</operator>
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<operator name="operator +">
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<return type="Color" />
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<argument index="0" name="right" type="Color" />
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<description>
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Adds each component of the [Color] with the components of the given [Color].
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</description>
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</operator>
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<operator name="operator -">
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<return type="Color" />
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<argument index="0" name="right" type="Color" />
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<description>
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Subtracts each component of the [Color] by the components of the given [Color].
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</description>
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</operator>
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<operator name="operator /">
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<return type="Color" />
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<argument index="0" name="right" type="Color" />
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<description>
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Divides each component of the [Color] by the components of the given [Color].
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</description>
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</operator>
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<operator name="operator /">
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<return type="Color" />
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<argument index="0" name="right" type="float" />
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<description>
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Divides each component of the [Color] by the given [float].
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</description>
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</operator>
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<operator name="operator /">
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<return type="Color" />
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<argument index="0" name="right" type="int" />
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<description>
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Divides each component of the [Color] by the given [int].
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</description>
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</operator>
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<operator name="operator ==">
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@ -922,22 +932,27 @@
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<return type="bool" />
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<argument index="0" name="right" type="Color" />
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<description>
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Returns [code]true[/code] if the colors are exactly equal.
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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</description>
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</operator>
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<operator name="operator []">
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<return type="float" />
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<argument index="0" name="index" type="int" />
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<description>
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Access color components using their index. [code]c[0][/code] is equivalent to [code]c.r[/code], [code]c[1][/code] is equivalent to [code]c.g[/code], [code]c[2][/code] is equivalent to [code]c.b[/code], and [code]c[3][/code] is equivalent to [code]c.a[/code].
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</description>
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</operator>
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<operator name="operator unary+">
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<return type="Color" />
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<description>
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Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable.
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</description>
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</operator>
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<operator name="operator unary-">
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<return type="Color" />
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<description>
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Inverts the given color. This is equivalent to [code]Color.WHITE - c[/code] or [code]Color(1 - c.r, 1 - c.g, 1 - c.b, 1 - c.a)[/code].
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</description>
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</operator>
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</operators>
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@ -180,6 +180,8 @@
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<return type="bool" />
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<argument index="0" name="right" type="Plane" />
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<description>
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Returns [code]true[/code] if the planes are not equal.
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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</description>
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</operator>
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<operator name="operator ==">
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@ -191,16 +193,20 @@
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<return type="bool" />
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<argument index="0" name="right" type="Plane" />
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<description>
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Returns [code]true[/code] if the planes are exactly equal.
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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</description>
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</operator>
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<operator name="operator unary+">
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<return type="Plane" />
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<description>
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Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable.
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</description>
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</operator>
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<operator name="operator unary-">
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<return type="Plane" />
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<description>
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Returns the negative value of the [Plane]. This is the same as writing [code]Plane(-p.normal, -p.d)[/code]. This operation flips the direction of the normal vector and also flips the distance value, resulting in a Plane that is in the same place, but facing the opposite direction.
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</description>
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</operator>
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</operators>
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@ -195,54 +195,64 @@
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<return type="bool" />
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<argument index="0" name="right" type="Quaternion" />
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<description>
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Returns [code]true[/code] if the quaternions are not equal.
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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</description>
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</operator>
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<operator name="operator *">
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<return type="Quaternion" />
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<argument index="0" name="right" type="Quaternion" />
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<description>
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Composes these two quaternions by multiplying them together. This has the effect of rotating the second quaternion (the child) by the first quaternion (the parent).
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</description>
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</operator>
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<operator name="operator *">
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<return type="Vector3" />
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<argument index="0" name="right" type="Vector3" />
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<description>
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Rotates (multiplies) the [Vector3] by the given [Quaternion].
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</description>
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</operator>
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<operator name="operator *">
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<return type="Quaternion" />
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<argument index="0" name="right" type="float" />
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<description>
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Multiplies each component of the [Quaternion] by the given value. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
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</description>
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</operator>
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<operator name="operator *">
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<return type="Quaternion" />
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<argument index="0" name="right" type="int" />
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<description>
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Multiplies each component of the [Quaternion] by the given value. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
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</description>
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</operator>
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<operator name="operator +">
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<return type="Quaternion" />
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<argument index="0" name="right" type="Quaternion" />
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<description>
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Adds each component of the left [Quaternion] to the right [Quaternion]. This operation is not meaningful on its own, but it can be used as a part of a larger expression, such as approximating an intermediate rotation between two nearby rotations.
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</description>
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</operator>
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<operator name="operator -">
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<return type="Quaternion" />
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<argument index="0" name="right" type="Quaternion" />
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<description>
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Subtracts each component of the left [Quaternion] by the right [Quaternion]. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
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</description>
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</operator>
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<operator name="operator /">
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<return type="Quaternion" />
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<argument index="0" name="right" type="float" />
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<description>
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Divides each component of the [Quaternion] by the given value. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
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</description>
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</operator>
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<operator name="operator /">
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<return type="Quaternion" />
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<argument index="0" name="right" type="int" />
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<description>
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Divides each component of the [Quaternion] by the given value. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
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</description>
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</operator>
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<operator name="operator ==">
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@ -254,22 +264,27 @@
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<return type="bool" />
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<argument index="0" name="right" type="Quaternion" />
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<description>
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Returns [code]true[/code] if the quaternions are exactly equal.
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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</description>
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</operator>
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<operator name="operator []">
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<return type="float" />
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<argument index="0" name="index" type="int" />
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<description>
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Access quaternion components using their index. [code]q[0][/code] is equivalent to [code]q.x[/code], [code]q[1][/code] is equivalent to [code]q.y[/code], [code]q[2][/code] is equivalent to [code]q.z[/code], and [code]q[3][/code] is equivalent to [code]q.w[/code].
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</description>
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</operator>
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<operator name="operator unary+">
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<return type="Quaternion" />
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<description>
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Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable.
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</description>
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</operator>
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<operator name="operator unary-">
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<return type="Quaternion" />
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<description>
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Returns the negative value of the [Quaternion]. This is the same as writing [code]Quaternion(-q.x, -q.y, -q.z, -q.w)[/code]. This operation results in a quaternion that represents the same rotation.
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</description>
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</operator>
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</operators>
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@ -178,12 +178,15 @@
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<return type="bool" />
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<argument index="0" name="right" type="Rect2" />
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<description>
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Returns [code]true[/code] if the rectangles are not equal.
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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</description>
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</operator>
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<operator name="operator *">
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<return type="Rect2" />
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<argument index="0" name="right" type="Transform2D" />
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<description>
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Inversely transforms (multiplies) the [Rect2] by the given [Transform2D] transformation matrix.
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</description>
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</operator>
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<operator name="operator ==">
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@ -195,6 +198,8 @@
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<return type="bool" />
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<argument index="0" name="right" type="Rect2" />
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<description>
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Returns [code]true[/code] if the rectangles are exactly equal.
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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</description>
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</operator>
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</operators>
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@ -169,6 +169,7 @@
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<return type="bool" />
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<argument index="0" name="right" type="Rect2i" />
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<description>
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Returns [code]true[/code] if the rectangles are not equal.
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</description>
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</operator>
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<operator name="operator ==">
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@ -180,6 +181,7 @@
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<return type="bool" />
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<argument index="0" name="right" type="Rect2i" />
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<description>
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Returns [code]true[/code] if the rectangles are equal.
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</description>
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</operator>
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</operators>
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@ -213,30 +213,36 @@
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<return type="bool" />
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<argument index="0" name="right" type="Transform2D" />
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<description>
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Returns [code]true[/code] if the transforms are not equal.
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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</description>
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</operator>
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<operator name="operator *">
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<return type="PackedVector2Array" />
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<argument index="0" name="right" type="PackedVector2Array" />
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<description>
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Transforms (multiplies) each element of the [Vector2] array by the given [Transform2D] matrix.
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</description>
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</operator>
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<operator name="operator *">
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<return type="Transform2D" />
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<argument index="0" name="right" type="Transform2D" />
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<description>
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Composes these two transformation matrices by multiplying them together. This has the effect of transforming the second transform (the child) by the first transform (the parent).
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</description>
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</operator>
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<operator name="operator *">
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<return type="Rect2" />
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<argument index="0" name="right" type="Rect2" />
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<description>
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Transforms (multiplies) the [Rect2] by the given [Transform2D] matrix.
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</description>
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</operator>
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<operator name="operator *">
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<return type="Vector2" />
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<argument index="0" name="right" type="Vector2" />
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<description>
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Transforms (multiplies) the [Vector2] by the given [Transform2D] matrix.
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</description>
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</operator>
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<operator name="operator *">
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@ -262,12 +268,15 @@
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<return type="bool" />
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<argument index="0" name="right" type="Transform2D" />
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<description>
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Returns [code]true[/code] if the transforms are exactly equal.
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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</description>
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</operator>
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<operator name="operator []">
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<return type="Vector2" />
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<argument index="0" name="index" type="int" />
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<description>
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Access transform components using their index. [code]t[0][/code] is equivalent to [code]t.x[/code], [code]t[1][/code] is equivalent to [code]t.y[/code], and [code]t[2][/code] is equivalent to [code]t.origin[/code].
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</description>
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</operator>
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</operators>
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@ -147,30 +147,36 @@
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<return type="bool" />
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<argument index="0" name="right" type="Transform3D" />
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<description>
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Returns [code]true[/code] if the transforms are not equal.
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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</description>
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</operator>
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<operator name="operator *">
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<return type="PackedVector3Array" />
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<argument index="0" name="right" type="PackedVector3Array" />
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<description>
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Transforms (multiplies) each element of the [Vector3] array by the given [Transform3D] matrix.
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</description>
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</operator>
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<operator name="operator *">
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<return type="Transform3D" />
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<argument index="0" name="right" type="Transform3D" />
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<description>
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Composes these two transformation matrices by multiplying them together. This has the effect of transforming the second transform (the child) by the first transform (the parent).
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</description>
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</operator>
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<operator name="operator *">
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<return type="AABB" />
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<argument index="0" name="right" type="AABB" />
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<description>
|
||||
Transforms (multiplies) the [AABB] by the given [Transform3D] matrix.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Vector3" />
|
||||
<argument index="0" name="right" type="Vector3" />
|
||||
<description>
|
||||
Transforms (multiplies) the [Vector3] by the given [Transform3D] matrix.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
|
|
@ -196,6 +202,8 @@
|
|||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Transform3D" />
|
||||
<description>
|
||||
Returns [code]true[/code] if the transforms are exactly equal.
|
||||
[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
|
||||
</description>
|
||||
</operator>
|
||||
</operators>
|
||||
|
|
|
|||
|
|
@ -351,72 +351,97 @@
|
|||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector2" />
|
||||
<description>
|
||||
Returns [code]true[/code] if the vectors are not equal.
|
||||
[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Vector2" />
|
||||
<argument index="0" name="right" type="Vector2" />
|
||||
<description>
|
||||
Multiplies each component of the [Vector2] by the components of the given [Vector2].
|
||||
[codeblock]
|
||||
print(Vector2(10, 20) * Vector2(3, 4)) # Prints "(30, 80)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Vector2" />
|
||||
<argument index="0" name="right" type="Transform2D" />
|
||||
<description>
|
||||
Inversely transforms (multiplies) the [Vector2] by the given [Transform2D] transformation matrix.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Vector2" />
|
||||
<argument index="0" name="right" type="float" />
|
||||
<description>
|
||||
Multiplies each component of the [Vector2] by the given [float].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Vector2" />
|
||||
<argument index="0" name="right" type="int" />
|
||||
<description>
|
||||
Multiplies each component of the [Vector2] by the given [int].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator +">
|
||||
<return type="Vector2" />
|
||||
<argument index="0" name="right" type="Vector2" />
|
||||
<description>
|
||||
Adds each component of the [Vector2] by the components of the given [Vector2].
|
||||
[codeblock]
|
||||
print(Vector2(10, 20) + Vector2(3, 4)) # Prints "(13, 24)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator -">
|
||||
<return type="Vector2" />
|
||||
<argument index="0" name="right" type="Vector2" />
|
||||
<description>
|
||||
Subtracts each component of the [Vector2] by the components of the given [Vector2].
|
||||
[codeblock]
|
||||
print(Vector2(10, 20) - Vector2(3, 4)) # Prints "(7, 16)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator /">
|
||||
<return type="Vector2" />
|
||||
<argument index="0" name="right" type="Vector2" />
|
||||
<description>
|
||||
Divides each component of the [Vector2] by the components of the given [Vector2].
|
||||
[codeblock]
|
||||
print(Vector2(10, 20) / Vector2(2, 5)) # Prints "(5, 4)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator /">
|
||||
<return type="Vector2" />
|
||||
<argument index="0" name="right" type="float" />
|
||||
<description>
|
||||
Divides each component of the [Vector2] by the given [float].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator /">
|
||||
<return type="Vector2" />
|
||||
<argument index="0" name="right" type="int" />
|
||||
<description>
|
||||
Divides each component of the [Vector2] by the given [int].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator <">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector2" />
|
||||
<description>
|
||||
Compares two [Vector2] vectors by first checking if the X value of the left vector is less than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator <=">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector2" />
|
||||
<description>
|
||||
Compares two [Vector2] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
|
|
@ -428,34 +453,41 @@
|
|||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector2" />
|
||||
<description>
|
||||
Returns [code]true[/code] if the vectors are exactly equal.
|
||||
[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator >">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector2" />
|
||||
<description>
|
||||
Compares two [Vector2] vectors by first checking if the X value of the left vector is greater than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator >=">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector2" />
|
||||
<description>
|
||||
Compares two [Vector2] vectors by first checking if the X value of the left vector is greater than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator []">
|
||||
<return type="float" />
|
||||
<argument index="0" name="index" type="int" />
|
||||
<description>
|
||||
Access vector components using their index. [code]v[0][/code] is equivalent to [code]v.x[/code], and [code]v[1][/code] is equivalent to [code]v.y[/code].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator unary+">
|
||||
<return type="Vector2" />
|
||||
<description>
|
||||
Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator unary-">
|
||||
<return type="Vector2" />
|
||||
<description>
|
||||
Returns the negative value of the [Vector2]. This is the same as writing [code]Vector2(-v.x, -v.y)[/code]. This operation flips the direction of the vector while keeping the same magnitude. With floats, the number zero can be either positive or negative.
|
||||
</description>
|
||||
</operator>
|
||||
</operators>
|
||||
|
|
|
|||
|
|
@ -115,78 +115,115 @@
|
|||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector2i" />
|
||||
<description>
|
||||
Returns [code]true[/code] if the vectors are not equal.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator %">
|
||||
<return type="Vector2i" />
|
||||
<argument index="0" name="right" type="Vector2i" />
|
||||
<description>
|
||||
Gets the remainder of each component of the [Vector2i] with the components of the given [Vector2i]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers.
|
||||
[codeblock]
|
||||
print(Vector2i(10, -20) % Vector2i(7, 8)) # Prints "(3, -4)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator %">
|
||||
<return type="Vector2i" />
|
||||
<argument index="0" name="right" type="int" />
|
||||
<description>
|
||||
Gets the remainder of each component of the [Vector2i] with the the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers.
|
||||
[codeblock]
|
||||
print(Vector2i(10, -20) % 7) # Prints "(3, -6)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Vector2i" />
|
||||
<argument index="0" name="right" type="Vector2i" />
|
||||
<description>
|
||||
Multiplies each component of the [Vector2i] by the components of the given [Vector2i].
|
||||
[codeblock]
|
||||
print(Vector2i(10, 20) * Vector2i(3, 4)) # Prints "(30, 80)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Vector2i" />
|
||||
<argument index="0" name="right" type="float" />
|
||||
<description>
|
||||
Multiplies each component of the [Vector2i] by the given [float] truncated to an integer.
|
||||
[codeblock]
|
||||
print(Vector2i(10, 20) * 0.9) # Prints "(0, 0)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Vector2i" />
|
||||
<argument index="0" name="right" type="int" />
|
||||
<description>
|
||||
Multiplies each component of the [Vector2i] by the given [int].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator +">
|
||||
<return type="Vector2i" />
|
||||
<argument index="0" name="right" type="Vector2i" />
|
||||
<description>
|
||||
Adds each component of the [Vector2i] by the components of the given [Vector2i].
|
||||
[codeblock]
|
||||
print(Vector2i(10, 20) + Vector2i(3, 4)) # Prints "(13, 24)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator -">
|
||||
<return type="Vector2i" />
|
||||
<argument index="0" name="right" type="Vector2i" />
|
||||
<description>
|
||||
Subtracts each component of the [Vector2i] by the components of the given [Vector2i].
|
||||
[codeblock]
|
||||
print(Vector2i(10, 20) - Vector2i(3, 4)) # Prints "(7, 16)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator /">
|
||||
<return type="Vector2i" />
|
||||
<argument index="0" name="right" type="Vector2i" />
|
||||
<description>
|
||||
Divides each component of the [Vector2i] by the components of the given [Vector2i].
|
||||
[codeblock]
|
||||
print(Vector2i(10, 20) / Vector2i(2, 5)) # Prints "(5, 4)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator /">
|
||||
<return type="Vector2i" />
|
||||
<argument index="0" name="right" type="float" />
|
||||
<description>
|
||||
Divides each component of the [Vector2i] by the given [float] truncated to an integer.
|
||||
[codeblock]
|
||||
print(Vector2i(10, 20) / 2.9) # Prints "(5, 10)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator /">
|
||||
<return type="Vector2i" />
|
||||
<argument index="0" name="right" type="int" />
|
||||
<description>
|
||||
Divides each component of the [Vector2i] by the given [int].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator <">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector2i" />
|
||||
<description>
|
||||
Compares two [Vector2i] vectors by first checking if the X value of the left vector is less than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator <=">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector2i" />
|
||||
<description>
|
||||
Compares two [Vector2i] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
|
|
@ -198,34 +235,40 @@
|
|||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector2i" />
|
||||
<description>
|
||||
Returns [code]true[/code] if the vectors are equal.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator >">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector2i" />
|
||||
<description>
|
||||
Compares two [Vector2i] vectors by first checking if the X value of the left vector is greater than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator >=">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector2i" />
|
||||
<description>
|
||||
Compares two [Vector2i] vectors by first checking if the X value of the left vector is greater than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator []">
|
||||
<return type="int" />
|
||||
<argument index="0" name="index" type="int" />
|
||||
<description>
|
||||
Access vector components using their index. [code]v[0][/code] is equivalent to [code]v.x[/code], and [code]v[1][/code] is equivalent to [code]v.y[/code].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator unary+">
|
||||
<return type="Vector2i" />
|
||||
<description>
|
||||
Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator unary-">
|
||||
<return type="Vector2i" />
|
||||
<description>
|
||||
Returns the negative value of the [Vector2i]. This is the same as writing [code]Vector2i(-v.x, -v.y)[/code]. This operation flips the direction of the vector while keeping the same magnitude.
|
||||
</description>
|
||||
</operator>
|
||||
</operators>
|
||||
|
|
|
|||
|
|
@ -367,84 +367,111 @@
|
|||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector3" />
|
||||
<description>
|
||||
Returns [code]true[/code] if the vectors are not equal.
|
||||
[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Vector3" />
|
||||
<argument index="0" name="right" type="Vector3" />
|
||||
<description>
|
||||
Multiplies each component of the [Vector3] by the components of the given [Vector3].
|
||||
[codeblock]
|
||||
print(Vector3(10, 20, 30) * Vector3(3, 4, 5)) # Prints "(30, 80, 150)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Vector3" />
|
||||
<argument index="0" name="right" type="Basis" />
|
||||
<description>
|
||||
Inversely transforms (multiplies) the [Vector3] by the given [Basis] matrix.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Vector3" />
|
||||
<argument index="0" name="right" type="Quaternion" />
|
||||
<description>
|
||||
Inversely transforms (multiplies) the [Vector3] by the given [Quaternion].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Vector3" />
|
||||
<argument index="0" name="right" type="Transform3D" />
|
||||
<description>
|
||||
Inversely transforms (multiplies) the [Vector3] by the given [Transform3D] transformation matrix.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Vector3" />
|
||||
<argument index="0" name="right" type="float" />
|
||||
<description>
|
||||
Multiplies each component of the [Vector3] by the given [float].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Vector3" />
|
||||
<argument index="0" name="right" type="int" />
|
||||
<description>
|
||||
Multiplies each component of the [Vector3] by the given [int].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator +">
|
||||
<return type="Vector3" />
|
||||
<argument index="0" name="right" type="Vector3" />
|
||||
<description>
|
||||
Adds each component of the [Vector3] by the components of the given [Vector3].
|
||||
[codeblock]
|
||||
print(Vector3(10, 20, 30) + Vector3(3, 4, 5)) # Prints "(13, 24, 35)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator -">
|
||||
<return type="Vector3" />
|
||||
<argument index="0" name="right" type="Vector3" />
|
||||
<description>
|
||||
Subtracts each component of the [Vector3] by the components of the given [Vector3].
|
||||
[codeblock]
|
||||
print(Vector3(10, 20, 30) - Vector3(3, 4, 5)) # Prints "(7, 16, 25)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator /">
|
||||
<return type="Vector3" />
|
||||
<argument index="0" name="right" type="Vector3" />
|
||||
<description>
|
||||
Divides each component of the [Vector3] by the components of the given [Vector3].
|
||||
[codeblock]
|
||||
print(Vector3(10, 20, 30) / Vector3(2, 5, 3)) # Prints "(5, 4, 10)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator /">
|
||||
<return type="Vector3" />
|
||||
<argument index="0" name="right" type="float" />
|
||||
<description>
|
||||
Divides each component of the [Vector3] by the given [float].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator /">
|
||||
<return type="Vector3" />
|
||||
<argument index="0" name="right" type="int" />
|
||||
<description>
|
||||
Divides each component of the [Vector3] by the given [int].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator <">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector3" />
|
||||
<description>
|
||||
Compares two [Vector3] vectors by first checking if the X value of the left vector is less than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator <=">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector3" />
|
||||
<description>
|
||||
Compares two [Vector3] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
|
|
@ -456,34 +483,41 @@
|
|||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector3" />
|
||||
<description>
|
||||
Returns [code]true[/code] if the vectors are exactly equal.
|
||||
[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator >">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector3" />
|
||||
<description>
|
||||
Compares two [Vector3] vectors by first checking if the X value of the left vector is greater than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator >=">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector3" />
|
||||
<description>
|
||||
Compares two [Vector3] vectors by first checking if the X value of the left vector is greater than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator []">
|
||||
<return type="float" />
|
||||
<argument index="0" name="index" type="int" />
|
||||
<description>
|
||||
Access vector components using their index. [code]v[0][/code] is equivalent to [code]v.x[/code], [code]v[1][/code] is equivalent to [code]v.y[/code], and [code]v[2][/code] is equivalent to [code]v.z[/code].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator unary+">
|
||||
<return type="Vector3" />
|
||||
<description>
|
||||
Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator unary-">
|
||||
<return type="Vector3" />
|
||||
<description>
|
||||
Returns the negative value of the [Vector3]. This is the same as writing [code]Vector3(-v.x, -v.y, -v.z)[/code]. This operation flips the direction of the vector while keeping the same magnitude. With floats, the number zero can be either positive or negative.
|
||||
</description>
|
||||
</operator>
|
||||
</operators>
|
||||
|
|
|
|||
|
|
@ -133,78 +133,115 @@
|
|||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector3i" />
|
||||
<description>
|
||||
Returns [code]true[/code] if the vectors are not equal.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator %">
|
||||
<return type="Vector3i" />
|
||||
<argument index="0" name="right" type="Vector3i" />
|
||||
<description>
|
||||
Gets the remainder of each component of the [Vector3i] with the components of the given [Vector3i]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers.
|
||||
[codeblock]
|
||||
print(Vector3i(10, -20, 30) % Vector3i(7, 8, 9)) # Prints "(3, -4, 3)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator %">
|
||||
<return type="Vector3i" />
|
||||
<argument index="0" name="right" type="int" />
|
||||
<description>
|
||||
Gets the remainder of each component of the [Vector3i] with the the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers.
|
||||
[codeblock]
|
||||
print(Vector2i(10, -20, 30) % 7) # Prints "(3, -6, 2)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Vector3i" />
|
||||
<argument index="0" name="right" type="Vector3i" />
|
||||
<description>
|
||||
Multiplies each component of the [Vector3i] by the components of the given [Vector3i].
|
||||
[codeblock]
|
||||
print(Vector3i(10, 20, 30) * Vector3i(3, 4, 5)) # Prints "(30, 80, 150)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Vector3i" />
|
||||
<argument index="0" name="right" type="float" />
|
||||
<description>
|
||||
Multiplies each component of the [Vector3i] by the given [float] truncated to an integer.
|
||||
[codeblock]
|
||||
print(Vector3i(10, 20, 30) * 0.9) # Prints "(0, 0, 0)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Vector3i" />
|
||||
<argument index="0" name="right" type="int" />
|
||||
<description>
|
||||
Multiplies each component of the [Vector3i] by the given [int].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator +">
|
||||
<return type="Vector3i" />
|
||||
<argument index="0" name="right" type="Vector3i" />
|
||||
<description>
|
||||
Adds each component of the [Vector3i] by the components of the given [Vector3i].
|
||||
[codeblock]
|
||||
print(Vector3i(10, 20, 30) + Vector3i(3, 4, 5)) # Prints "(13, 24, 35)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator -">
|
||||
<return type="Vector3i" />
|
||||
<argument index="0" name="right" type="Vector3i" />
|
||||
<description>
|
||||
Subtracts each component of the [Vector3i] by the components of the given [Vector3i].
|
||||
[codeblock]
|
||||
print(Vector3i(10, 20, 30) - Vector3i(3, 4, 5)) # Prints "(7, 16, 25)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator /">
|
||||
<return type="Vector3i" />
|
||||
<argument index="0" name="right" type="Vector3i" />
|
||||
<description>
|
||||
Divides each component of the [Vector3i] by the components of the given [Vector3i].
|
||||
[codeblock]
|
||||
print(Vector3i(10, 20, 30) / Vector3i(2, 5, 3)) # Prints "(5, 4, 10)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator /">
|
||||
<return type="Vector3i" />
|
||||
<argument index="0" name="right" type="float" />
|
||||
<description>
|
||||
Divides each component of the [Vector3i] by the given [float] truncated to an integer.
|
||||
[codeblock]
|
||||
print(Vector3i(10, 20, 30) / 2.9) # Prints "(5, 10, 15)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator /">
|
||||
<return type="Vector3i" />
|
||||
<argument index="0" name="right" type="int" />
|
||||
<description>
|
||||
Divides each component of the [Vector3i] by the given [int].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator <">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector3i" />
|
||||
<description>
|
||||
Compares two [Vector3i] vectors by first checking if the X value of the left vector is less than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator <=">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector3i" />
|
||||
<description>
|
||||
Compares two [Vector3i] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator ==">
|
||||
|
|
@ -216,34 +253,40 @@
|
|||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector3i" />
|
||||
<description>
|
||||
Returns [code]true[/code] if the vectors are equal.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator >">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector3i" />
|
||||
<description>
|
||||
Compares two [Vector3i] vectors by first checking if the X value of the left vector is greater than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator >=">
|
||||
<return type="bool" />
|
||||
<argument index="0" name="right" type="Vector3i" />
|
||||
<description>
|
||||
Compares two [Vector3i] vectors by first checking if the X value of the left vector is greater than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, and then with the Z values. This operator is useful for sorting vectors.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator []">
|
||||
<return type="int" />
|
||||
<argument index="0" name="index" type="int" />
|
||||
<description>
|
||||
Access vector components using their index. [code]v[0][/code] is equivalent to [code]v.x[/code], [code]v[1][/code] is equivalent to [code]v.y[/code], and [code]v[2][/code] is equivalent to [code]v.z[/code].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator unary+">
|
||||
<return type="Vector3i" />
|
||||
<description>
|
||||
Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator unary-">
|
||||
<return type="Vector3i" />
|
||||
<description>
|
||||
Returns the negative value of the [Vector3i]. This is the same as writing [code]Vector3i(-v.x, -v.y, -v.z)[/code]. This operation flips the direction of the vector while keeping the same magnitude.
|
||||
</description>
|
||||
</operator>
|
||||
</operators>
|
||||
|
|
|
|||
|
|
@ -72,7 +72,7 @@
|
|||
<return type="Quaternion" />
|
||||
<argument index="0" name="right" type="Quaternion" />
|
||||
<description>
|
||||
Multiplies each component of the [Quaternion] by the given [float].
|
||||
Multiplies each component of the [Quaternion] by the given [float]. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
|
|
@ -81,7 +81,7 @@
|
|||
<description>
|
||||
Multiplies each component of the [Vector2] by the given [float].
|
||||
[codeblock]
|
||||
print(2.5 * Vector2(1, 1)) # Vector2(2.5, 2.5)
|
||||
print(2.5 * Vector2(1, 3)) # Prints "(2.5, 7.5)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
|
|
@ -89,9 +89,9 @@
|
|||
<return type="Vector2i" />
|
||||
<argument index="0" name="right" type="Vector2i" />
|
||||
<description>
|
||||
Multiplies each component of the [Vector2i] by the given [float].
|
||||
Multiplies each component of the [Vector2i] by the given [float] truncated to an integer.
|
||||
[codeblock]
|
||||
print(2.0 * Vector2i(1, 1)) # Vector2i(2.0, 2.0)
|
||||
print(0.9 * Vector2i(10, 20)) # Prints "(0, 0)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
|
|
@ -106,7 +106,10 @@
|
|||
<return type="Vector3i" />
|
||||
<argument index="0" name="right" type="Vector3i" />
|
||||
<description>
|
||||
Multiplies each component of the [Vector3i] by the given [float].
|
||||
Multiplies each component of the [Vector3i] by the given [float] truncated to an integer.
|
||||
[codeblock]
|
||||
print(0.9 * Vector3i(10, 20, 30)) # Prints "(0, 0, 0)"
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
|
|
|
|||
|
|
@ -91,11 +91,11 @@
|
|||
<return type="int" />
|
||||
<argument index="0" name="right" type="int" />
|
||||
<description>
|
||||
Returns the result of the modulo operator for two integers, i.e. the remainder after dividing both numbers.
|
||||
Returns the remainder after dividing two integers. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers.
|
||||
[codeblock]
|
||||
print(5 % 2) # 1
|
||||
print(12 % 4) # 0
|
||||
print(12 % 2) # 2
|
||||
print(-5 % 3) # -2
|
||||
[/codeblock]
|
||||
</description>
|
||||
</operator>
|
||||
|
|
@ -121,12 +121,14 @@
|
|||
<return type="Color" />
|
||||
<argument index="0" name="right" type="Color" />
|
||||
<description>
|
||||
Multiplies each component of the [Color] by the given [int].
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
<return type="Quaternion" />
|
||||
<argument index="0" name="right" type="Quaternion" />
|
||||
<description>
|
||||
Multiplies each component of the [Quaternion] by the given [int]. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator *">
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue