Prevent AnimationPlayer from being added on GLTF import if the option is unchecked. Fixes #63954

This commit is contained in:
Hakim 2022-08-09 19:39:58 +02:00
parent 94a8065ae4
commit 805ffdfbf6
5 changed files with 21 additions and 1 deletions

View file

@ -61,6 +61,7 @@ class GLTFState : public Resource {
bool use_named_skin_binds = false;
bool use_khr_texture_transform = false;
bool discard_meshes_and_materials = false;
bool create_animations = true;
Vector<Ref<GLTFNode>> nodes;
Vector<Vector<uint8_t>> buffers;
@ -168,6 +169,9 @@ public:
Dictionary get_skeleton_to_node();
void set_skeleton_to_node(Dictionary p_skeleton_to_node);
bool get_create_animations();
void set_create_animations(bool p_create_animations);
Array get_animations();
void set_animations(Array p_animations);