SCons: Re-enable treating #warning as error with werror
Replace all TODO uses of `#warning` by proper TODO comments, and will open matching bug reports to keep track of them. We don't have a great track record fixing TODOs, but I'd wager we're even worse for fixing these "TODO #warning" so we should prohibit this usage.
This commit is contained in:
parent
4e4e16f9a9
commit
8017827144
24 changed files with 32 additions and 106 deletions
|
|
@ -4773,9 +4773,8 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
|
|||
view_menu->get_popup()->connect("id_pressed", callable_mp(this, &Node3DEditorViewport::_menu_option));
|
||||
display_submenu->connect("id_pressed", callable_mp(this, &Node3DEditorViewport::_menu_option));
|
||||
view_menu->set_disable_shortcuts(true);
|
||||
#ifndef _MSC_VER
|
||||
#warning this needs to be fixed
|
||||
#endif
|
||||
|
||||
// TODO: Re-evaluate with new OpenGL3 renderer, and implement.
|
||||
//if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
|
||||
if (false) {
|
||||
// Alternate display modes only work when using the Vulkan renderer; make this explicit.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue